Iron Edge

Archive => Starcraft 2 => General discussion (public) => Topic started by: Ino on August 27, 2010, 07:29:50 pm

Title: Patch 1.1
Post by: Ino on August 27, 2010, 07:29:50 pm
First info about patch 1.1 is in: http://eu.battle.net/sc2/en/blog/554901

Maps

We're going to be adding destructible rocks to the Desert Oasis map to make natural expansions easier to protect. In addition, the center map watchtower area is being narrowed.

Protoss

- zealot build time is being increased from 33 to 38 seconds
- warpgate cooldown is being increased from 23 to 28 seconds.

Terran

- build time of reapers from 40 to 45 seconds.
- increased the bunker build time from 30 to 35 seconds.
- Siege Mode damage of the siege tank down from 50 to 35, +15 vs. armored.
- damage upgrades changed from +5 to +3, +2 vs. armored.
- Battlecruisers damage against ground units down from 10 to 8.

Zerg

- Ultralisk damage is being decreased from 15, +25 vs. armored to 15, +20 vs. armored.
Title: Re: Patch 1.1
Post by: Abyiss on August 27, 2010, 07:41:56 pm
GOOD NERFS FOR TERREN AT LAST !!!

/happy
Title: Re: Patch 1.1
Post by: kagemoth on August 27, 2010, 07:42:24 pm
NERF THEM MORE NERF NERF NERF!
Title: Re: Patch 1.1
Post by: Narw on August 27, 2010, 07:51:24 pm
Generally good changes, apart of that Battlecruisers one, i dont think i ever said something in lines "DAMN FUCING OP BC'S", strange change.

Title: Re: Patch 1.1
Post by: kagemoth on August 27, 2010, 11:21:37 pm
I think they can give BC a few buffs (since they are so expensive anyway) but nerf
medvac energy.
Title: Re: Patch 1.1
Post by: Shiftey on August 28, 2010, 10:58:55 am
Yeah, changes are alright, there needs to be more nerfs for protoss and zerg though, also a little bit too much of  a nerf on siege tanks and unnecessary BC nerf, BCs were already quite weak for their price.
Title: Re: Patch 1.1
Post by: Guanoape on August 28, 2010, 12:17:51 pm
Yeah, changes are alright, there needs to be more nerfs for protoss and zerg though, also a little bit too much of  a nerf on siege tanks and unnecessary BC nerf, BCs were already quite weak for their price.

Yeah, and let's buff Terran while we're at it. Right?
Title: Re: Patch 1.1
Post by: Kawe / Dave on August 28, 2010, 01:18:30 pm
Terran isn't easy enough to play yet amirite
Title: Re: Patch 1.1
Post by: Narw on August 28, 2010, 01:51:46 pm
I would like to see some change to lost temple ramp (the one near expansion), not even removing it but making it a bit smaller, so when i build 3 spine crawlers and place em near it they would be at least able to hit that tank that drops there.
Title: Re: Patch 1.1
Post by: Kilizion on August 28, 2010, 10:58:02 pm
LOL TERRAN HATERS GONNA HATE Q.Q MORE.
Title: Re: Patch 1.1
Post by: kagemoth on August 29, 2010, 12:45:47 am
Kilizion is a terran Faggot U WILL BE DOUBLE NERFED.
Title: Re: Patch 1.1
Post by: Intrinsic on August 29, 2010, 01:30:20 am
(http://i.imgur.com/5uqWe.jpg)
Title: Re: Patch 1.1
Post by: Intrinsic on August 29, 2010, 01:46:49 am
Also
Title: Re: Patch 1.1
Post by: Kilizion on August 29, 2010, 01:56:56 am
Kilizion is a terran Faggot U WILL BE DOUBLE NERFED.

/careface
Title: Re: Patch 1.1
Post by: Devlin on August 29, 2010, 10:47:16 am
Also

There is no end to their awesomeness :D
Title: Re: Patch 1.1
Post by: Yathezai on August 29, 2010, 10:41:02 pm
I watched my first SC2 tournament yesterday, from MLG, gotta say it's a pretty cool game (but that's nothing new for you guys)! Still trying to figure out what real "skill" is, between executing your strategy and actually doing the micro stuff. Guess it's time to buy the game and figure out...
Title: Re: Patch 1.1
Post by: Palmar on August 29, 2010, 11:21:40 pm
clicking really fast is real skill.

mechanics > all.
Title: Re: Patch 1.1
Post by: Illusion on September 05, 2010, 07:03:36 pm
I found this on the official forum, apparently these are the internal Patch 1.1.0 Beta Notes. I must say I'm liking the looks of it.

Protoss



Zealot

• Build time increased from 33 seconds to 38 seconds.

Observer

• Cost decreased from 50 Minerals and 100 Vespene Gas to 25 Minerals and 75 Vespene Gas.

Carrier

• The build time for this unit has decreased from 120 to 105.

• Build Interceptor now defaults to auto-cast.

• Flux Vanes research now also increases Carrier speed from 1.875 to 2.25.

Mothership

• Cloaking Field radius increased from 5 to 6.5.

• Speed increased from 1.4 to 1.875.

Warp Gate

• Units now take 25% additional damage while warping in.

Archon

• The pathing radius for this unit has been decreased.

High Templar

• Psionic storm now reveals cloaked and burrowed units.

Sentry

• Forcefields are now team-colored.

Colossus

• Colossi are no longer targetable without vision of high ground.





Terran

Ghost

• Armor type changed from Biological-Psionic to Biological-Psionic-Light.

Planetary Fortress

• Attack priority decreased.

Marauder

• Bonus damage no longer applies to structures.

Viking

• The damage done by this unit in Fighter Mode has changed from 10 (+4 armored) to 8(+6 armored).

Siege Tank

• Damage changed from 50 to 35(+15 armored).

• Weapon upgrade bonus decreased from +5 to 2(+3 armored).

Reaper

• Build time increased from 40 to 45 seconds.

Raven

• Seeker Missile range has been increased from 6 to 9.

• Seeker Missile splash radius has been increased from 2 to 2.4

SCV:

• Repairing an attacking unit or building now increases SCV attack priority.

Thor

• Thor model updated to reflect availability of 250mm cannon research.

• 250mm Cannon can now be used on neutral and friendly structures.

• Can now use Javelin missiles on Colossi. Player must manually Target the Colossi while outside of the range of Thor’s Hammer to activate.

Missile Turret

• Damage has been decreased from 12 to 8(+4 armored).

Battlecruiser

• Ground attack damage decreased from 10 to 8.

• Speed increased from 1.41 to 1.875.



Zerg



Queen

• Spawn larva energy cost decreased from 25 to 20.

• New ability: Nest- binds Queen to targeted Hatchery, casting spawn larva every 50 seconds. Cannot attack or use abilities while nested.

Burrow

• Zerg units now receive +1 regeneration while burrowed in creep.

Roach

• Burrowed move speed increased from 1.4 to 2.

Infestor

• Neural Parasite research requirement removed.

• Can no longer be used on unit type psionic.

Ultralisk

• Head Attack removed. Kaiser Blades now used against buildings.

• Kaiser Blades damage decreased from 15 (+25 armored) to 15 (+20 armored).

Nydus Worm

• Now benefits from Burrow research. When using burrow, the Nydus Worm retreats beneath ground over 10 seconds. If it burrows without being destroyed, its 100/100 resource cost is returned to the player.

Overlord/Overseer

• Pneumatized Carapace cost decreased from 100/100 to 50/50.




Bug Fixes

• Fixed an issue with cloaked units casting shadows.

• Fixed an issue where players were not receiving the Collector’s Edition Thor.

• Fixed an issue causing increased frequency of play between random and arranged teams.







General



• Multi-threading improved.

• Rally points can now be issued an attack move command.

• Players may now rebind keys through the UI.

• In the gameplay options menu, players may now toggle whether or not control groups are clickable.

• Players may now adjust the gamespeed of challenges.
Title: Re: Patch 1.1
Post by: Palmar on September 05, 2010, 07:18:58 pm
yeah, not happening, zerg will be completely overpowered.
Title: Re: Patch 1.1
Post by: Grishnag on September 05, 2010, 07:51:10 pm
not only zerg but protoss aswell (looking at the collosus change i mean if you have no flier near its untargatble if i read that correctly) so i guess its a fake
Title: Re: Patch 1.1
Post by: Narw on September 05, 2010, 08:14:36 pm
That change more like means that if it is on high ground it cant be targeted by units that are lower ground without having air unit to see the high ground (aka being like every other ground unit).
Title: Re: Patch 1.1
Post by: Grishnag on September 05, 2010, 08:39:58 pm
guess that i read it wrong
Title: Re: Patch 1.1
Post by: kagemoth on September 05, 2010, 08:50:44 pm
Oh i am happy indeed. The terran machine finally takes a hit GOOD!
Title: Re: Patch 1.1
Post by: Illusion on September 05, 2010, 09:10:56 pm
I'm happy about the possible new Queen ability. Sure it takes longer to spawn the larva (50sec vs 40sec) but takes away the need to constantly remind yourself. Allowing people who want the extra macro hassle to gain a benefit over those who take the easier and more sensible approach.

Though if the tests prove this change too OP it will likely be removed T.T Lets hope the testing goes well!
Title: Re: Patch 1.1
Post by: Kawe / Dave on September 05, 2010, 09:26:00 pm
10 seconds is quite a big difference... and losing the queen as a minor defense too.

Good for lower level players I guess, but woulda thought the prawns wouldn't touch it.
Title: Re: Patch 1.1
Post by: Illusion on September 05, 2010, 09:34:33 pm
10 seconds is quite a big difference... and losing the queen as a minor defense too.

Good for lower level players I guess, but woulda thought the prawns wouldn't touch it.

Not to mention giving up the ability to spawn creep tumors or transfuse dying units/buildings. I think it's a good tradeoff, I wouldn't necessarilly say it's only good for lower level players - even if you're at the top I'm sure you forget to spawn larva and never missing a larva spawn is awesome!
Title: Re: Patch 1.1
Post by: Daekesh on September 05, 2010, 09:36:00 pm
You are effectively missing 20% of every spawn if u use the nest ability!
Title: Re: Patch 1.1
Post by: Illusion on September 05, 2010, 09:39:13 pm
You are effectively missing 20% of every spawn if u use the nest ability!

So you NEVER[/u] miss a larva spawn? Not even by a few seconds :P I think the overall benefit will add up if you take into account human error.
Title: Re: Patch 1.1
Post by: Rash on September 05, 2010, 09:49:59 pm
Who cares about the nerfs, you have all failed to see the real awesomeness of this patch.


Thor

• Thor model updated to reflect availability of 250mm cannon research.


Fuck yeah
Title: Re: Patch 1.1
Post by: kagemoth on September 05, 2010, 10:05:37 pm
lol rash find whatever happiness you can in your FAGGOTRY!
Title: Re: Patch 1.1
Post by: Rash on September 05, 2010, 10:33:30 pm
you just mad cuz you sad cuz you bad.

if you cant get out high tech units before my medivacs or upgraded sieges come out, that's your problem :):):)
Title: Re: Patch 1.1
Post by: Daekesh on September 05, 2010, 10:44:56 pm
You are effectively missing 20% of every spawn if u use the nest ability!

So you NEVER[/u] miss a larva spawn? Not even by a few seconds :P I think the overall benefit will add up if you take into account human error.

If you waste more than 10 seconds for every cycle, then sure, it's a bonus.  If you hit it within 2 (or 5, or even 9) seconds then ur losing larvae.  More importantly, as I'm sure Palmar will back me up on, having it do it itself won't make you better.  It'll make you lazy.  You'll never hit it exactly every 40s if you don't practice.
Title: Re: Patch 1.1
Post by: Vorte on September 05, 2010, 10:48:57 pm
You are effectively missing 20% of every spawn if u use the nest ability!

So you NEVER[/u] miss a larva spawn? Not even by a few seconds :P I think the overall benefit will add up if you take into account human error.

If you waste more than 10 seconds for every cycle, then sure, it's a bonus.  If you hit it within 2 (or 5, or even 9) seconds then ur losing larvae.  More importantly, as I'm sure Palmar will back me up on, having it do it itself won't make you better.  It'll make you lazy.  You'll never hit it exactly every 40s if you don't practice.

As zerg you got plenty of shit to do anyway, you actually need like 150 apm to do all the shit you're supposed to do I believe :( Random guess there, but it's unforgiving and this is a welcome change..
Title: Re: Patch 1.1
Post by: Devlin on September 05, 2010, 10:58:54 pm
source?
Title: Re: Patch 1.1
Post by: Rash on September 22, 2010, 11:31:39 pm
Patch 1.1 is now live, in case you didn't know yet:

http://us.battle.net/sc2/en/blog/842870