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 Starcraft II PTR Patch notes 1.3.3



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April 28, 2011, 10:47:36 am
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Offline Shiftey

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Starcraft II PTR Patch notes 1.3.3
« on: April 28, 2011, 10:47:36 am »
Starcraft II PTR Patch notes 1.3.3 - UPDATED 03/05

Blizzard has just recently released new PTR patch notes for upcoming Starcraft II patch.

So let's look at those patch notes, shall we?

General

The default hotkey to toggle in-game music on/off has been reverted to its hotkey prior to Patch 1.3.0. The hotkey to display APM in the observer stat panel has been changed as a result.

Balance

PROTOSS

 - Archon
    - Now a Massive unit.
    - Range increased from 2 to 3.
 - Cybernetics Core
    - Research Warp Gate time increased from 140 to 160.
 - Gateway
    - Sentry train time decreased from 42 to 37.
 - Warp Gate unit train times remain unchanged.
 - Pylon power radius has been decreased from 7.5 to 6.5.

TERRAN

 - Ghost
    - Cost changed from 150/150 to 200/100.
 - Bunker
    - Salvage resource return reduced from 100% to 75%.
 - Thor
    - Thor now has 200 max energy, and starts with 50 energy.
    - 250mm Strike Cannons now cost 150 energy to use (cooldown removed).

ZERG

 - Spore Crawler
    - Root time decreased from 12 to 6.
 - Infestor
    - Speed decreased from 2.5 to 2.25.

Bug Fixes

Fixed a bug where Ghosts could not quickly EMP the same location.
Fixed a bug where players were still able to stack flying units on top of each other.
Fixed an issue where unplugging your USB headset while another player was talking to you could cause a crash.
Fixed an issue where the APM statistic could be artificially increased.
Fixed an issue where 3D unit portraits were not animating smoothly at slow game speeds.
Fixed an issue where, when viewing a replay, no text message was displayed when a player left a game.
The Taiwanese hotkey to display/hide the game UI while in Observer mode now works correctly.

These changes were last updated 3 May.

The official sticky is here: http://us.battle.net/sc2/en/forum/topic/1213111662

Here's a link to TL forums for some discussion and whinning: http://www.teamliquid.net/forum/viewmessage.php?topic_id=216605
« Last Edit: May 04, 2011, 11:22:27 am by Shiftey »

April 28, 2011, 10:54:01 am
Reply #1

Offline Palmar

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Re: Starcraft II PTR Patch notes 1.3.3
« Reply #1 on: April 28, 2011, 10:54:01 am »
now they just need to do the same with spines!
Trolls are awesome!

April 28, 2011, 12:19:14 pm
Reply #2

Offline Myogoblin

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Re: Starcraft II PTR Patch notes 1.3.3
« Reply #2 on: April 28, 2011, 12:19:14 pm »
not sure how that will really effect a 4gate myself I know the research will be a pain but you can now kick out units way faster. while its researching so maybe just delay that push but ever so slightly.

2 gate zealot rush ftw!

April 28, 2011, 01:05:31 pm
Reply #3

Offline delling

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Re: Starcraft II PTR Patch notes 1.3.3
« Reply #3 on: April 28, 2011, 01:05:31 pm »
Woohoo, my tried-and-tested bunker rush is now even easier.
Now I run a tech website.

April 28, 2011, 01:18:19 pm
Reply #4

Offline Daekesh

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Re: Starcraft II PTR Patch notes 1.3.3
« Reply #4 on: April 28, 2011, 01:18:19 pm »
Delays 4gate by 20s... major change? time will tell.
Moo

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Caladan
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April 28, 2011, 01:19:35 pm
Reply #5

Offline Kawe / Dave

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Re: Starcraft II PTR Patch notes 1.3.3
« Reply #5 on: April 28, 2011, 01:19:35 pm »
Woohoo, my tried-and-tested bunker rush is now even easier.

BUT

no longer free!

April 28, 2011, 08:31:46 pm
Reply #6

Offline Narw

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Re: Starcraft II PTR Patch notes 1.3.3
« Reply #6 on: April 28, 2011, 08:31:46 pm »
Spore crawler thingy should help with 2 port banshee stupidness at least a bit.

2 Gate proxy's were annoying from what i remember but
A)it can be effectivly scouted
B)its all in, aka if it fails you are deeply fucked

So yeah, good change.

Dont know what to tell bout ghost change. Bunkers not being free is cool!

April 28, 2011, 11:20:09 pm
Reply #7

Offline Rash

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Re: Starcraft II PTR Patch notes 1.3.3
« Reply #7 on: April 28, 2011, 11:20:09 pm »
Couldn't care less about the bunker shit, even if I ever did bunker rush.

Let's hope 4gates are less popular from now on, dunno about 1v1 but in 2v2 like 80% of all the protosses we meet do it.
Rash - Holy Priest
Rashuwu - Mistweaver Monk
Porkkebab - Holy Paladin

April 29, 2011, 11:07:23 am
Reply #8

Offline Palmar

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Re: Starcraft II PTR Patch notes 1.3.3
« Reply #8 on: April 29, 2011, 11:07:23 am »
Well the faster zealots probably mean I can't hatch first in zvp anyway. Which is kinda fine, it was already risky with all the "forge first" openings protoss are using on the ladder.

I think I'll just 11overpool or 14/15 pool in :zerg vs :protoss now
Trolls are awesome!

April 29, 2011, 02:17:34 pm
Reply #9

Offline Kawe / Dave

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Re: Starcraft II PTR Patch notes 1.3.3
« Reply #9 on: April 29, 2011, 02:17:34 pm »
Couldn't care less about the bunker shit, even if I ever did bunker rush.

Let's hope 4gates are less popular from now on, dunno about 1v1 but in 2v2 like 80% of all the protosses we meet do it.

probably about 90+% of toss in 1v1 is 4gate up till masters I think :]

April 29, 2011, 02:19:17 pm
Reply #10

Offline Shiftey

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Re: Starcraft II PTR Patch notes 1.3.3
« Reply #10 on: April 29, 2011, 02:19:17 pm »
In diamond league I saw only one protoss not 4gate since I started playing again.... so yeah

April 30, 2011, 05:30:17 pm
Reply #11

Offline Sparrowhawk

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Re: Starcraft II PTR Patch notes 1.3.3
« Reply #11 on: April 30, 2011, 05:30:17 pm »
Delays 4gate by 20s... major change? time will tell.

Not only delayed, but the pylon range nerf is huge deal since it will be harder to place pylons for up-ramp warpins. There might be builds beside 1base from now on in PvP!

April 30, 2011, 05:32:06 pm
Reply #12

Offline Daekesh

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Re: Starcraft II PTR Patch notes 1.3.3
« Reply #12 on: April 30, 2011, 05:32:06 pm »
Ah, forgot the pylon range.  Sucks!
Moo

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