Iron Edge
Iron Edge => General Discussion => Topic started by: kawe on December 14, 2007, 08:24:13 am
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General
* Boat and zeppelin vendors and NPCs are are back on duty.
* Reduced network latency by disabling the Nagle algorithm.
PvP
* Warmasters/marshals in Alterac Valley now increase each other’s maximum health and damage by 20%. This is a stacking effect.
Druid
* Ravage: The damage multiplier on this ability has been increased from 350% to 385%.
Rogue
* Ambush: The damage multiplier on this ability has been increased from 250% to 275%.
* Hemorrhage: This ability now correctly does additional damage when its debuff has already been applied.
* Preparation now resets the cooldown of Shadowstep and no longer resets the cooldown of Adrenaline Rush.
* Shadowstep now adds a 3 second, 70% movement speed increase.
* Sinister Calling now also increases the percentage damage bonus of Hemorrhage and Backstab by 2/4/6/8/10%.
Items
* The [Vengeful Gladiator's Grimoire]
Vengeful Gladiator's Grimoire
Binds when picked up
Held In Off-hand
+34 Stamina
Requires Level 70
Equip: Improves your resilience rating by 23.
Equip: Increases damage and healing done by magical spells and effects by up to 28.
Equip: Increases your spell penetration by 35.
is now available on vendors. (Screenshot)
Undocumented Changes
* The [Gnomish Net-o-Matic Projector]
Gnomish Net-o-Matic Projector
Binds when equipped
Trinket
Requires Engineering (210)
Use: Captures the target in a net for 10 sec. The net has a lot of hooks however and sometimes gets caught in the user's clothing when fired...... (10.0 Min Cooldown)
duration has been increased from 10 sec to 20 sec.
Shadowstep looking awesome for PvP now? Or..?
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WHAT THE FUCK
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Druid
* Ravage: The damage multiplier on this ability has been increased from 350% to 385%.
Lol. Because critting for 4k on clothies in PvE DPS gear wasn't enough?
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Go go SHADOW STEP!
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blizzard's idea of giving rogues variety means destroying the good specs, or buffing the terrible specs in terrible ways.
take note of all the "support" changes that are incoming to subtlety tree, that we were promised! oh man, i can totally feel im supporting my teammates by being dead!
blizzard are fucking up again and again:
a 10 minute cooldown (prep) resetting a 30 second one (shadowstep)?
deadly throw not proccing ruthlessness, even though it indeed IS a "finishing move"?
adrenaline rush/blade flurry not reset by preparation, but cold blood works with it?
wheres the consistency? feels like they remove certain things just cause they "feel" like it, which leaves us totally broken and with no logic.
soon theyll have to make new skill-categories, as some of our skills arent affected by our talents, while other skills of the EXACT same kind and purpose/function are...
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Ehmm quess its time to spec shadowstep with my rogue..
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a 10 minute cooldown (prep) resetting a 30 second one (shadowstep)?
Cold Snap (8m) resets the cooldown on Frost Ward (30s)!!!
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sucky changes for rogues indeed :(
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a 10 minute cooldown (prep) resetting a 30 second one (shadowstep)?
Cold Snap (8m) resets the cooldown on Frost Ward (30s)!!!
10 minutes w/o ice foes! :/
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a 10 minute cooldown (prep) resetting a 30 second one (shadowstep)?
Cold Snap (8m) resets the cooldown on Frost Ward (30s)!!!
ok ok ... but how about this? they remove ice block from the cold snap ability, and THEN add frost ward to it... is it can be makes sense time?
as always, i feel these changes are part of a bigger picture. but that picture never gets completed ...
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Stop looking at pictures, art sucks.
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a 10 minute cooldown (prep) resetting a 30 second one (shadowstep)?
Cold Snap (8m) resets the cooldown on Frost Ward (30s)!!!
10 minutes w/o ice foes! :/
8 on the ptr, isn't it?
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a 10 minute cooldown (prep) resetting a 30 second one (shadowstep)?
Cold Snap (8m) resets the cooldown on Frost Ward (30s)!!!
10 minutes w/o ice foes! :/
8 on the ptr, isn't it?
Then they changed it. I'm positive it was 10 w/o ice foes as I never pick that talent.