Iron Edge

Iron Edge => Off Topic Discussion => Topic started by: Karga on May 13, 2009, 02:01:31 am

Title: Dolby Axon: chat should exist in the game, not out of it
Post by: Karga on May 13, 2009, 02:01:31 am
http://arstechnica.com/gaming/news/2009/04/dolby-axon-chat-should-exist-in-the-game-not-out-of-it.ars

can't wait to have this technology in the next generation MMORPG games.
Maybe a Diablo World or something else made by Blizzard.
Title: Re: Dolby Axon: chat should exist in the game, not out of it
Post by: delling on May 13, 2009, 02:26:06 am
Wow, very cool.

If I get surround-sound headphones...
Title: Re: Dolby Axon: chat should exist in the game, not out of it
Post by: Daekesh on May 13, 2009, 02:58:59 am
Sounds cool.  Don't think it'd work in a raid situation, though... We have enough problems hearing people stuck half way across the room in a Constrictor Tentacle, without the sound having to get through Yogg-Saron's fat arse.
Title: Re: Dolby Axon: chat should exist in the game, not out of it
Post by: delling on May 13, 2009, 03:28:33 am
'Speak up, there's a tentacle in the way!'

'Mpfmfmfmmmm!'

'What? You're constricted now?'
Title: Re: Dolby Axon: chat should exist in the game, not out of it
Post by: Gaeios(Graxlos) on May 13, 2009, 08:42:25 am
Quote
but hardcore players may simply dump the feature to add a tactical advantage.
its not for raiding but it seems really fun, its probably more for a gamle like L4D where it could make it even more realistic and scary.
Title: Re: Dolby Axon: chat should exist in the game, not out of it
Post by: Goza on May 13, 2009, 12:04:20 pm
Isn't it supposed to be quite shit? It doesn't support filtering, just alters the volume depending on the distance between targets. Occlusion is done the same way. Technically it's ~ EAX 2.0

Anyway the whole idea of a proprietary solution seems a bit superflous, I don't think it'd be a big problem for voice chat output just being fed into a game's sound pipeline. DirectX Audio etc