Iron Edge
Iron Edge => Other Games => General discussion (public) => Topic started by: delling on April 21, 2010, 01:54:18 pm
-
Heya,
So... could we get some kind of big, long-running game going? Civ 4? Empire Total War?
Are there games that don't require all the players to be sitting down at the same time?
Guess that's a problem when it comes to combat... hmm...
Any ideas?
-
Good idea, but there's no game that allows people to play independently without everyone being present, not that I know of that is.
Civilization is obviously a good choice, Imperialism 2, HoMaM (Heroes), and some from the Anno series, those are the ones I can think of from the top of my head. All of those are really old, isn't there any good turn-based strategy game out recently?
Man, I loved playing those at LANs, especially the games that lasted days :p
-
Ya! We used to play hot-seat HOMM3. Lotta fun.
Is multiplayer CIV4 still turn-based? Would people have to sit and wait for 30 minutes while someone else takes their turn?
Could still work if we all sit down for an hour each night or something.
-
I don't dare mention the name we don't dare mention.....
(...Travian...)
Risk(and very fun/casual):
http://www.conquerclub.com/
-
Ah, quite cool!
-
www.cs-manager.com
Fun game I've gotten addicted to lately. Its like Football Manager, but you adminstrate your own team. We can create leagues etc to play eachothers teams.
-
i heard sins of a solar empire with 4 star systems could take up to 2 days to win (maybe even more) and you can save and shit
-
Chess?
-
I downloaded Sins of a Solar Empire to play with Malik, but he hasn't got around to teaching me yet. I think it's turn based though, and I heard it's quite good as well as epic lengthy games.
-
Well, a proper long-running game would need to be income-based in some way, I guess. You only recieve X amount of gold/recruits/resources per (timeframe), and combat doesn't require participation. That way it's a game that people can fiddle with for ages if they want to, but also just need to check in on a few times a day.
I'd love to do some Civ4 or HOMM3/4, but I guess those kind of games require the players to be present and paying attention to avoid it becoming really boring..
-
Chess?
I'm definetely up for some long chess game if anyone is interrested. Maybe Shuuro too :P
-
I am playing Outer Space. Online turn-based strategy game. Unfortunately you gotta be around for when the galaxies restart so you can start at the same time as others. Games can take even up to a year, although that happens rarely, but some 3-6 months games are where it's at. My galaxy started not long ago, so unfortunately you cant join me anymore.
-
http://www.zee-3.com/nakedwar/
-
Lunarpages...?
-
Ya! We used to play hot-seat HOMM3. Lotta fun.
Is multiplayer CIV4 still turn-based? Would people have to sit and wait for 30 minutes while someone else takes their turn?
Could still work if we all sit down for an hour each night or something.
Do want.
-
I think we should just go for it.
I'll be available from around 22-23 server time tonight on irc and ts. Will try to arrange for this civ4 nonsense.
Let's discuss how to do it yo
-
http://np.ironhelmet.com/ (http://np.ironhelmet.com/)
Neptune's Pride, a browser based space conquest game which can take up to a month, you don't all need to be online at the same time. All you need is a Google account, and a supply of friends to backstab.
-
update:
Play by email civ 4 is the first thing we'll try.
It's very easy to set up, given people aren't retards.
What you need.
Civilization 4 - we'll negotiate version and expansions tonight, I'd like to suggest only the base game, and the latest patch, no idea what that one is.
Email account - this is important, you also need to know your smtp server for outgoing mails.
Dedication - yes, this'll be going on for weeks, or even months.
I think a good number of players to start with is 5-7, please reply if you're interested.
-
*raises hand* Sure, but I've only played a few games. I'm still pretty shit at it. Don't bully me and it'll be fine...!
Can always start with a small'ish map too, I guess.
Also, I don't have the commercial version -- I downloaded the big all-in-one pack. Don't know if I can patch it, or if it's the latest version, etc. I doubt PBEM really cares whether you are using a legit version, tho'!
-
I would like. Might need a hand getting the right one, and synced up properly.
-
i would love to play civ 4 but... i never played a civ game also you guys got an original copy or pirated shit?
i mean if you have a legitimate copy i have no problems ordering one allthough that might take a few days
-
I'm up for it, depending on times and if my downloaded version is compatible to yours.
-
Delling, it's fine if you make the same version available to everyone, just either give us a torrent link, or better yet, upload it if you have the bandwidth available.
-
My vanilla pirated copy of the game runs version 1.7.4
Have the patch file somewhere if needed, I think! EDIT: I don't D:
Also, I think I used THIS (http://btjunkie.org/torrent/Civilization-IV-and-ALL-expansions-DVD-Multi-5/443258f7f184d8278545a49628870df4de4b71f66da0) (btjunkie site) torrent when I downloaded it in a few hours. 2400/800 S/P I think.
I figured it's just as good getting a torrent with all the expansions as a vanilla one, as they should have many more seeds.
-
I'm downloading grilly's version, so should everyone that intends to take part.
-
Ya, I am also using Civ Version 174. Save Version 103.
The all-in-one pack is good (3GB or so).
The torrent I used is private, so can't share it. Presume the all-in-one thing is probably from the same source tho'.
-
We'll find out tomorrow, I'll set up a pitboss server for this thing
We'll see how it goes.
-
Pitboss! Gogogo!
http://www.2kgames.com/civ4/pitboss.htm
Sounds perfect.
-
Wauw, that sounds great@!
Ill download that version kekekek
-
Get your downloads today, if you want in.
-
I had a look at MP civ when I was playing it recently. I found a good blog, here is an entry that suggests what rules to play. I would be interested in trying it out.
http://fastmoves.wordpress.com/2010/03/28/the-cton-1-getting-started/
edit: elsewhere on that site it says that "noble" is the most played MP difficulty
-
it downloads quite fast the link grilly gave us btw
-
Here is another post about common settings.
http://fastmoves.wordpress.com/2009/10/28/a-summary-of-the-ways-civ4-is-played-in-multiplayer/
The problem I see with ffa, i.e. alliances and tech trading etc, is that the whole game become about that. It is probably better to do a team game if ppl want that.
It will be fun whatever rules we play though.
-
I agree with no tech trading.
However, I don't really see a reason to force always war, since there will be alliances anyway, they just won't be registered in the game (ie: I won't attack you if you don't attack me and we can both focus on our other fronts).
So yeah, FFA, no tech trading, all victory conditions, diplomacy on is what I think is best.
-
Patch Beyond the Sword:
http://www.firaxis.com/downloads/Patch/Civ4BeyondTheSwordPatch3.19.exe
PitBoss works great tho'. Can quit, rejoin... and so on!
-
The turn-timer thing is cool -- after a given period, your turn executes. You don't have to be at your keyboard for that to happen.
If you set a turn timer for 1 hour (or similar), you could have quite quick games. You can queue up turns throughout the day, if you're working -- and over night. 24 turns a day... each game might last a week, two weeks. Might be a good way to start -- not sure if I'm ready for a year-long game.
Could have arranged times when everyone (or almost everyone) is at their keyboard for combat and stuff.
-
Basically the idea is you only fire up your client to do your turn. We can set it to loads of different settings really. Here are a few ideas:
We're doing standard FFA game with no tech trading. There are a few settings we might need to tweak.
1) Map type: Continents is classical, Archipelago favourse naval warfare and stops rushes, Terra is some kinda thing where everyone starts in one continent and another one is waiting to be discovered. My personal opinion: Continents
2) Map Size: I think for 6-8 players standard map is good, bigger means less early warfare and more macro.
3) Speed: meh, we'll just do normal and see how it goes?
4) Turn Timer: This one is probably the most interesting one, basically this guy will forfeit your turn automatically if you don't move for X amount of time, making sure the game keeps going.
Now, we can do this in several ways:
a) very long turn timer (48h+) this only covers for people really going missing
b) one day (24h) this one keeps the game going at a steady pace, requiring at least daily attention
c) short turn timer (6-8h) this one makes automating stuff (yes you can queue up buildings/units and actions) into some sort of a strategy, could be cool, and it'll speed up the game quite a bit.
I'm torn between 24h and the short timer, automating is fun since you really have to plan ahead, but yeah, w/e.
In addition: Delling mentioned having game nights every once in a while (1-2 hours 1-2 a week) where we sit down and play a few turns to keep the pace rolling, this could be a good thing to do on weekends, it'll definitely speed up the game.
4) Victory Conditions:
Score: default if none of the others is reached
Time: Same, highest score when the game ends (no idea when that is)
Conquest: hurr durr I accidentally the other civs
Domination: weird one, no idea how it's different from conquest, basically if you own like 75% of the world, you win.
Cultural: interesting one, if you spam 3 cities with culture you can win?
Space Race: classic civ stuff, outtech and outproduce the others and build the millenium falcon
Diplomatic: if you can somehow convince the rest of us retards to actually _vote_ you a winner, you clearly deserve to win.
I think we should just leave them all on?
We will probably be starting tomorrow, I will create a new thread tomorrow.
-
civilization 4 you're all jabbering about?
Looks fun, is it kinda like hotset heroes on a massive scale?
-
The link Grill posted is very very fast.
Gogo download it.
Also, i prefer a 24h timer. 6-8h is just too fast imo for us working peeps :D
And also yes @ having 1-2 hour sessions every now and then.
Cool stuff!
Looking forward to it.
-
I don't think, as newbies, we should stray too far from the "standard" MP rules. We should use the rules that the more experienced players have refined. After we have had a game or two ourselves we can think about varying a few things. I can understand not wanting always war and 2 cities lost = dead though. They seem quite newbie unfriendly rules.
I also think that a 120 turn limit for our first game is a must. A 400 turn ironman would indeed be awesome, but that is roughly one year on a 24 hour turn clock... We can get a 120 turn game done in two months or less. 24 hour turn timer with a start and end session sounds good to me.
I think inland_sea is a great idea as a map type. Continents can be really imbalanced, one guy stuck on his own with no space, four others trapped together, and the winner being the survivor of two players who are placed on a large otherwise empty continent.
-
Does tonight involve a session of playing?
Or just the opt-in....?
Or was it wendesday that we try and start?
-
I much prefer the shorter turn-timer. It's not like much happens in between turns -- especially early on. Let's not forget that improving a patch of land takes 5 turns. It's not uncommon to just mash enter for 5 turns in a row while other things happen.
I guess we can't alter the turn timer as the game progresses...?
Cwave -- we can start tonight if the raid ends at 10-11 rather than 12. Hard to predict with certainty if that will happen :P
-
I've downloaded, and followed the instructions for the one grilly linked (which was quite fast and simple).
Also, i prefer a 24h timer. 6-8h is just too fast imo for us working peeps :D
I concur, though isn't their a 12hour turn? That would be more ideal.
Looking forward to annexing Cwave's civilization into a minor colony of my great empire.
-
Well as I mentioned last night, actions can be (mostly) queued, so if you're good at macro, 8h turns should be too bad.
How about we settle for hugman's idea of 12h? worst case you queue up 2 turns, best case you play twice a day?
I'll create a new thread gathering people soon-ish.
re: Tyler
Inland sea sounds good I guess, mediterranean feeling or something. I think I actually agree with tyler on the turn limit, since even if we could in theory always stop playing, it's better if everyone knows ahead how many turns there will be. We'll probably only reach the middle ages with 100-200 turns, but meh, we can always do another one in a month or two
-
Still think it's better to have something like 5'ish turns a day. That's one building/upgrade per real time day...
Long-running games are good, but let's not take it too far.
-
Hope civ 4 is faster to play multiplayer then civ2 ever was.
Good multiplayer games took ages :)
Anyway to arrange similair starting points nowadays?
Nothing was more irritating then to start in the mountains, just to find out your oponent started next to the sea with a whale, fruit and a river in one spot.
Anyway HF!
*Starts to install Civ again*
-
You should probably start with a really short game tbh. Test the waters a bit. Maybe 50 turns or something? Just to see if people can manage the time.
-
5 turns per day will mean me coming home from work to find my empire in ruins! I think 120 turns is needed for a decent game though.
I think something like
We start out with a 2 hour session to get the game going, maybe 40 turns or so.
Play another ~50 turns at 12 hour intervals.
Then all get online together for the final ~30 turns (as the later turns will take longer).
-
Do want.
-
Well that's why I asked if we can change turn timers throughout the game...!
But yeah, if we do the early turns together then it doesn't matter quite so much. I just don't want to spend a month on the first 50 turns :)
-
Tyler speaks so much truth it hurts.
-
thing is i realy do want to play this cause it sounds fun.. but having 8 hour turns means i probably wont be able to play it cause of work and all that sort of stuff
oh about that pitboss stuff do you need everyone that is gonna play it have it installed or just the host?
edit: nvm