Iron Edge

Iron Edge => General Discussion => Topic started by: hid on October 27, 2011, 10:18:47 am

Title: The new raid lockout changes
Post by: hid on October 27, 2011, 10:18:47 am
Quote
The new raid lockout changes for Taiwan and Korea adjust the lockout timers for the patch 4.0 and 4.2 raids. The lockout timers for these raids will now reset twice weekly instead of once. These raid lockout changes are being made to allow players to raid more often and get more chances at epic loot drops. Players will be able to down current Cataclysm raid bosses twice a week, accelerating players? progression.

We are testing these new raid lockout changes in Taiwan and Korea first. Our goal is to expand this change to other regions in the future, but we don?t have anything further to announce at this time with regard to North American implementation.



i really hope they don't make this change come to eu, yet again it has upsides like  obtaining gear quicker ... but there will be soooo many oranges around with double lockout clearing especially once u get everything on farm

overall i think it's one of the worst things they could do atm
Title: Re: The new raid lockout changes
Post by: hid on October 27, 2011, 10:22:14 am
maybe if they make requirement to actually clear the lockout, but well that's gonna make guild who clears content first so buffed for next content, like having all rogues with legendary, all casters with legendary etc ...
Title: Re: The new raid lockout changes
Post by: kagir on October 27, 2011, 10:26:23 am
What they should do instead, is to share lockout between 10 and 25 man, instead of locking players to one of them.

That way, a lot more 25 man raids would survive, for obvious reasons.
Title: Re: The new raid lockout changes
Post by: Douchebag on October 27, 2011, 10:37:57 am
well it currently looks like it's 4.0 content to 4.2

So maybe they'll nerf the drop on Cinders etc? I doubt after 4.3 hits many people will do 25 man for the staff.
Title: Re: The new raid lockout changes
Post by: Skymunken on October 27, 2011, 10:41:05 am
I just want them to like stick to either 25man or 10man, TBC style.
Title: Re: The new raid lockout changes
Post by: Gaeios(Graxlos) on October 27, 2011, 11:59:41 am
Im pretty sure this will only be a feature for outdated content, which I think is ok, I dont mind people being able to farm old instances twice a week to catch up with current content.

But ofcourse it will be relevant to nerf the legendary cinders.
Title: Re: The new raid lockout changes
Post by: Surim on October 27, 2011, 01:40:07 pm
What I think they should do is have the previous tier lockouts reset twice a week, that way people can gear up quicker for the new raid content.
Title: Re: The new raid lockout changes
Post by: Gaeios(Graxlos) on October 27, 2011, 01:44:16 pm
Seems like that is what they are doing.
Title: Re: The new raid lockout changes
Post by: hid on October 27, 2011, 01:52:23 pm
firelands will be new "old content" soon ... so in 6 hours u can clear it twice and get 8-9 souls from each boss, so basically 14 times 8 equals to 112 souls .. aka 1/2 of amount needed on last part of the legendary quest chain, pretty much everyone has cinders now so most ppl are waiting just to drain the souls

as that legendary will still stay bis in 4.3  even with nerfs ... i think its rather stupid :>
Title: Re: The new raid lockout changes
Post by: Skymunken on October 27, 2011, 01:53:59 pm
Maybe they are making it unobtainable? (Highly unlikely..)
Title: Re: The new raid lockout changes
Post by: hid on October 27, 2011, 01:55:58 pm
i think they want you to farm it even more instead
Title: Re: The new raid lockout changes
Post by: Archz on October 27, 2011, 02:31:01 pm
Legendary items sure lost it's "legendary" feeling ^^
Title: Re: The new raid lockout changes
Post by: hid on October 27, 2011, 02:33:29 pm
maybe its just me but i think it was much more awesome feeling when it dropped from the boss rather then going through entire process of making it
Title: Re: The new raid lockout changes
Post by: Gaeios(Graxlos) on October 27, 2011, 02:42:46 pm
i think you are missing something.

You actually need a full raid to do this. So it depends on getting those 24 other people and since there has been no mention of how and when this would be implemented in EU and US, I would expect stuff to get nerfed.
Title: Re: The new raid lockout changes
Post by: hid on October 27, 2011, 02:45:20 pm
full clear takes 3 hours, double clear possible without any problems in 6 hours
Title: Re: The new raid lockout changes
Post by: Gaeios(Graxlos) on October 27, 2011, 02:49:42 pm
Yes but you still need 24 people to play with you for those 6 hours.

There are not any players in this game that I like enough to do two full firelands raids for, when we are progressing for deathwing.

TBH if you can stomach the pain of doing two firelands pugs a week besides normal raiding then I think you deserve a staff.
Title: Re: The new raid lockout changes
Post by: kagemoth on October 27, 2011, 02:54:12 pm
The reasoning for the possible change is more than likley due to Dragonsoul. I think the HC modes will be tuned around every caster having the legendary staff. This means there will be HUGE dps requirements involved. I don't think that they will impliment the same lockout system for Dragonsoul though. Not at the start anyway.
Title: Re: The new raid lockout changes
Post by: Huntresa on October 27, 2011, 02:55:19 pm
The reasoning for the possible change is more than likley due to Dragonsoul. I think the HC modes will be tuned around every caster having the legendary staff. This means there will be HUGE dps requirements involved. I don't think that they will impliment the same lockout system for Dragonsoul though. Not at the start anyway.

Isnt legendary staff getting a nerf ?

Edit: Yeah nerfed in 4.3, proc chance lowerd
Title: Re: The new raid lockout changes
Post by: Slash on October 27, 2011, 02:56:14 pm
There are not any players in this game that I like enough

so much hate... :P
Title: Re: The new raid lockout changes
Post by: kagemoth on October 27, 2011, 03:09:59 pm
The nerf is only there so people will maybe take Deathwing weapons as upgrades. Atm the staff needs a nerf. It is WAY to powerful.
Title: Re: The new raid lockout changes
Post by: hid on October 27, 2011, 03:16:53 pm
tell that to apex kage, they have 8 legendaries in the guild already
Title: Re: The new raid lockout changes
Post by: hid on October 27, 2011, 03:30:57 pm
http://eu.battle.net/wow/en/character/alakir/Pibrox/simple
http://eu.battle.net/wow/en/character/alakir/Shant%C3%A1l/simple
http://eu.battle.net/wow/en/character/alakir/Ccd/simple
http://eu.battle.net/wow/en/character/alakir/Fals/simple
http://eu.battle.net/wow/en/character/alakir/Tador/simple

cba to look for more ... but imagine entire squad having it ... T_T
Title: Re: The new raid lockout changes
Post by: Gaeios(Graxlos) on October 27, 2011, 03:56:06 pm
Even IE has 3 or 4 now?
Title: Re: The new raid lockout changes
Post by: hid on October 27, 2011, 04:03:07 pm
it will be 10 til patch ... full caster crew will work @ juice factory

that's basically 5-6% more raid dps overall
Title: Re: The new raid lockout changes
Post by: Skinkelinke on October 27, 2011, 05:09:04 pm
Im pretty sure they only nerfed the staff cause it scales with gear and as gear improves in 4.3 it went way to powerfull. The procrate is about 15% if im not misstaken, in reallty its a pure 15% damage increase since it duplicates your harmfull spells without internal CD.

Probably gonna be lowered to about 10%, that and it beeing iLevel 397 already will make it BiS no mather what weapon drops for next patch. Im pretty sure they will want people with legandarys the keep it trough this expansion, the nerf is unlikley about them wanting you to take upgrades.

Im also pretty sure the rogue legendarys will have the same procrate but higher itemlevel wich will make it a bit better but not overpowered compared to it
Title: Re: The new raid lockout changes
Post by: Auja on October 27, 2011, 10:53:14 pm
Legendary items sure lost it's "legendary" feeling ^^

Exactly
Title: Re: The new raid lockout changes
Post by: Sidestep on October 28, 2011, 05:06:10 am
Im also pretty sure the rogue legendarys will have the same procrate but higher itemlevel wich will make it a bit better but not overpowered compared to it

Gunna b awesum! :-*
Title: Re: The new raid lockout changes
Post by: Sidestep on October 28, 2011, 05:06:27 am
Im also pretty sure the rogue legendarys will have the same procrate but higher itemlevel wich will make it a bit better but not overpowered compared to it

Gunna b awesum!
Title: Re: The new raid lockout changes
Post by: Slash on October 28, 2011, 04:15:12 pm
Im also pretty sure the rogue legendarys will have the same procrate but higher itemlevel wich will make it a bit better but not overpowered compared to it

Gunna b awesum! :-*

Your melee attacks have a chance to grant Shadows of the Destroyer, increasing your Agility by 17, stacking up to 50 times. Each application past 30 grants an increasing chance to trigger Fury of the Destroyer. When triggered, this consumes all applications of Shadows of the Destroyer, immediately granting 5 combo points and cause your finishing moves to generate 5 combo points. Lasts 6 sec. omnomnomnom