Iron Edge
Iron Edge => Other Games => General discussion (public) => Topic started by: Grishnag on October 30, 2006, 06:40:50 pm
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2 reasons why i bring up this game
1 its an awesome game
2 i get to say ass twice and no one will notice
errhm back to the game....
ill give you some links to some footage and stuff so here yah go
http://www.fileshack.com/search.x (http://www.fileshack.com/search.x)
these are a few of the trailers and stuff
http://www.gametrailers.com/player.php?id=13511&type=wmv&pl=game (http://www.gametrailers.com/player.php?id=13511&type=wmv&pl=game)
and this is some actual ingame footage wich looks realy cool
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I like the red sash hanging down his bum. Very stylish, Goza wants one.
Prince of Persia meets Hitman? Gameplay wise the fight did look quite crappy actually. But yes the graphic is impressive, maybe it's time to get a 360 someday just to goof off at visuals. I can get all snappy on virtual townsfolk and push 'em around on a bad hair day! And get hooked on Viva Pinata, of course.
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well looks to a bit like thief meets hitman and i love thief
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damn that looks awesome :O
I wish I had xbox360...
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Yeah this game is probably the most interesting game coming out, from my point of view. It looked really nice on the X360, and I'm sure it will look even better on the ps3. I think this may be the game that decides if I buy a next-gen machine or not.
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Gameplay wise the fight did look quite crappy actually. But yes the graphic is impressive, maybe it's time to get a 360 someday just to goof off at visuals. I can get all snappy on virtual townsfolk and push 'em around on a bad hair day! And get hooked on Viva Pinata, of course.
what do you mean the fight looks a bit crappy? i mean if you get hit you die so you cant realy go in head first take 600 sword swings and still have 90% of your life after you actualy won
realism my fried (well more so then other games) is what this game is about
also i love the wall climing stuff you can do looks fun
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what do you mean the fight looks a bit crappy? i mean if you get hit you die so you cant realy go in head first take 600 sword swings and still have 90% of your life after you actualy won
That's not what I mean. If you look closely, you'll see that there is always one single enemy attacking from the whole bunch surrounding him. Enemy 1 attacks -> player does counterattack. As soon as the counterattack animation is completed, the cycle starts all over again: Enemy 2 attacks -> different counterattack. During all this, everybody else is just standing around goofing off. Nothing is happening before the attack->counterattack animation has completed being played back. The whole thing looks very rigid and inflexible, there's almost zero interaction with anyone but the current active aggressor (besides the other moving around to make room).
Basically it's quite similar to the newer Prince of Persia games, and it sucked there, too. It's a cheap gameplay system.
realism my fried (well more so then other games) is what this game is about
See above. And what we see in the video is actually exactly the opposite of realism :)
But realism wasn't my criticism anyway, it was gameplay that so far looks crappy. Gameplay > realism.
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I agree with Goza that the fight sequence looked sub-par, but they still have time to make it more seamless, it is slated for 2007. Anyways, as I understand it, the fight sequences are not the main focus of the game. They are actually something to actively avoid (think Splinter Cell etc.). That does not excuse that the mechanic looked a bit too "on rails", but everything else I've seen from this game looks amazing so far, so I'm still very optimistic.
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Great mother of ....
I'm getting this game. A improved Hitman / Thief style game put in a perfect setting!
My cup of tea!
Gief! (And preferably a Xbox 360 aswell please).
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This does look quite nice indeed, although not one of the greatest titles coming on the 360!
You should all have a look at Mass Effect, Lost Planet and Gears of War in particular, we're talking next-gen fo sho, ma ladies.
And as we're talking about the 360, about now would be a good time to get it.. seein as christmas is coming up soon, the PS3 has been delayed (not only in europe now).. and some kickass games are around the corner.
Gears of War - Emergence Day 17th November.
/EDIT oh, and about the referrences to realism.. If you're in a crowd of people and want to beat some guy up, you'll want to play it safe and let the other guys be on the recieving end of your enemy's blows, therefore a crowd may or may not act like we saw in the gameplay movie. I'm not claiming it to be realistic, no game is perfect nor 100% realistic, all i'm saying is that as a matter of fact, a crowd of people will act differently from an individual. You must not see it as "many indiviuals" rather as a crowd, and they act differently. That's what i believe anyway, chao!
Jump in.
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Those games look amazingly good, and a Mass Effect video I saw really impressed me. However, I have some kind of fobia when it comes to futuristic games. I really do hate the lazer beamz and all that stuff. I'm a big fan of everything that got swords, bows and magic. (Somehow I belive that was what ruined AoE3 for me aswell. Where did the bows go?) And I love assasin games such as Hitman. Don't know why but it's just like that :P
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Gotta agree with you 'bout the lazers Ahkailon, mostly a big turn-off imo ;)
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one game you left out though
HALO 3!!!
also i am a fan of spears and all that stuff magic you know so i thought i try warhammer mark of chaos but.... I DID NOT LIKE THAT GAME
maybe because i thought it would be a bit like warhammer 40k: Dawn of War
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I really do hate the lazer beamz and all that stuff.
How can you not like laz0rz!?!?!?!
Oh, and the game will rock.
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The gameplay sequence you watched was on the "Beginner" setting Goza, trust me it's alot harder on a harder setting :)
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Necro-thread must live!
Played this for some hours yesterday, made it to the first big city (Damaskus) outside your main base. The presentation is absolutely top notch, as seen in the demo vids shown. No slowdowns at all, wide&open maps, awesome animations, crisp sound and music by Jesper Kyd.
I'm not thrilled about the gameplay yet, so far it seems a bit too stripped/dumbed down: Press X to attack, press X twice for combo; the freestyle climbing/jumping also just requires you to press the analog stick into the direction you want to go, your char automatically does everything on his own then. It's not bad by any means, but too easy for my taste. Well, it probably gets more complex later on.
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**** minispoiler - you might not want to read this yet: ****
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The background story that gets imposed over the whole game... wtf? So far that's a complete /facepalm. Hopefully it will evolve and justify it's very existence later on, so far IMO the game would have been far better off without it. But that might be personal taste.
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I'm not thrilled about the gameplay yet, so far it seems a bit too stripped/dumbed down: Press X to attack, press X twice for combo; the freestyle climbing/jumping also just requires you to press the analog stick into the direction you want to go, your char automatically does everything on his own then. It's not bad by any means, but too easy for my taste.
I was having a peek around to see what I could find on opinions on the game, and I remember something mentioning this very same point, about combat being a bit 'one button'.
Nevertheless I'm looking forward to playing this alright - I am a real sucker for well presented games, things like Shadow of The Colossus and Heavenly Sword are great examples of good art and direction in games, in my opinion.
God, Shadow of The Colossus. I love that game so dearly, it is just so incredibly beautiful and striking. I can't wait 'till those guys make their next game, with the newer hardware available now.
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Bump!
I've played this game for quite a while now, and I cant stop playing it. Its awesome, I love the graphics, kinda boring fighting mode, but the game itself is pure win!
Had to be said.
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Played this for about 3 hours at my friend's house.
Running down the mountain got really dull.
Free-running is neat, but you can't base a whole game upon it.
WHY THE IMMERSION-BREAKING MACHINE THING?
Did I mention running down the mountain was dull?
I will pick it up on the PC I guess and hope the game gets better...
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WHY THE IMMERSION-BREAKING MACHINE THING?
Yeah I wondered about that, too. My best guess it's just to get the 16+ rating instead of some adult-only rating as "You don't really kill people in this game, it's all some virtual machine stuff olol!"
Did I mention running down the mountain was dull?
I will pick it up on the PC I guess and hope the game gets better...
Na it stays the same from start to finish. If you don't like the first 3h, you won't like the rest, either.
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I liked the horsy + sword slaying.
Or standing in between the common people acting like you are a monk, then wipp out the sword and chop away for about 3 blocks and murder 10% of the population....cccccccomnboooooooooo
But yeah, it got dull quite quick
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Well I finished it when I played it last year and had a lot of fun doing so, but mostly for the graphics, music, atmosphere. For the sequel they should hire some level designers.
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I liked the horsy + sword slaying.
Or standing in between the common people acting like you are a monk, then wipp out the sword and chop away for about 3 blocks and murder 10% of the population....cccccccomnboooooooooo
But yeah, it got dull quite quick
Does anytime body actually have those coommboooooo sounds from that arcade game? be damed if i remember the name but you could do 64 hit combos and all that crap. I recall it having awesome graphics (most likely crap now)
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Well I finished it when I played it last year and had a lot of fun doing so, but mostly for the graphics, music, atmosphere. For the sequel they should hire some level designers.
I was told he city layouts were created based on best ideas/geological whatevers to try and make them more or less close to the actual things as possible. I guess they'll have taken artistic liberty on a small scale though.
My favourite part of the game was the way the cities really had a feeling they were alive, busy, bustling.
I actually quite liked the story. At first when I kicked up the game I felt a little bit as though, "don't know if I want..." but to be honest, I spent most of the time trying to work out the truth of what was going on looking for little links, so on. Searching through the files and so on was quite a nice little touch, as (at least early on) it seems you could quite feasibly miss them out if you're just trying to power through the game. But then if you're just trying to power through, then you're probably not enjoying it that much.
The main drawbacks for me were the weak combat system, one button does all play, but mainly the combat. The combat just wasn't massively enjoyable, and after a reasonable play session, I often found myself avoiding combat wherever possible not out of danger but purely out of not being arsed to go through it. Ended up purposely trying to make things harder for myself by attempting to kill large packs of guards with only stealth-knife-coutner-kills (seems the timing required on them was a fair deal tighter than with the other weapons).
Seems to be more a free roaming experience based on a core of a mystery based story. If you enjoy trying to work things out before they're shoved in your face, you'll enjoy it a lot more. Whilst trying not to spoil anything, even the 'end' leaves you with plenty to think about and puzzle over.
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I was told he city layouts were created based on best ideas/geological whatevers to try and make them more or less close to the actual things as possible. I guess they'll have taken artistic liberty on a small scale though.
That's possible. The cities look awesome, no doubt. But from a level design perspective, they are aweful, as - there's no "real level" (regarding gameplay goals) at all but just a more or less open sandbox city.
In a sequel I would like to see more task oriented levels that actually have you work out a route to your goal instead of just "ok im like running in the general direction of my target while the city is populated by more or less randomly generated NPCs". Assassin's Creed has just very few levels designed around a task, e.g. the harbour or climbing some of the very large cathedrals.
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Yea, agree, the levels looked fantastic, just no actual ... level.
I thought I'd have some kind of 'sneak past X to get to Y'. But I just heard from eavesdropping that there were wooden beams in a certain part of the city...
I guess they wanted really open-ended gameplay.
But unfortunately, that just means you can stab shit up...
But maybe they didn't want to force a certain kind of gameplay...
On a game that's called 'Assassin's Creed' though... a bit of sneaking would be OK... :)
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Necro-threading this again!
Just finished the new 2nd game, called... Assassin's Creed 2 (zomg, really!).
Damn hot. Apart from the still super-easy simple fights, they improved everything people complained about in the first game. Gone are the boring, repeating information-gathering mini-missions that you had to do all the time. Instead now there's a story leading you thru the whole game. While the missions themselves are still basically simple (go there, kill X, collect Y etc; the GTA problem), at least they are put into an interesting context. Last thing to fix for the next episode are the main assassinations: still too simple, run & stab usually works best.
But: They hired level designers! The cities have way more landmark buildings than before, missions are designed to integrate the city layout and are not just randomly thrown around. There are even 6 tombs designed to provide some Prince of Persia gameplay.
Also, having been to Venice a few times, it's fucking amazing to walk around virtual Venice thinking "hmm, this looks like the street at Piazza San Marco", then taking a turn and there actually is San Marco.
- the engine now supports day/night cycles
- tons of stuff to collect/buy
- main cities are Florence and Venice; plus your home base village, 2 additional small cities plus surrounding country landscapes
If you enjoyed the first game even a bit, check out the sequel.
(http://images.eurogamer.net/assets/articles//a/8/4/1/5/6/4/ss_preview_5.jpg.jpg?slideshow=true)
Frickin game really looks like that :o
(http://images.eurogamer.net/assets/articles//a/8/4/1/5/6/4/ss_preview_3.jpg.jpg)
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purty
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How does it run on your PC? By the looks of the screenshots, you have to get some high-end game PC. But looks can be deceiving.
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Xbox360. I don't think it's released for PC yet.
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Yar, I'm waiting on the PC port. Very excited.
I played some of the first one but it didn't hook me. Not enough direction/story I guess (and I was just at a friend's place, so I couldn't play more than a few hours).
It has tombs? Sweet :)
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Looks gorgeous, and glad to hear most of the tat has been looked at - despite it I still enjoyed the first game a lot, so I'm quite looking forward to the pc release for this one (with a bit of luck it won't take as long as the first did to be ported).
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It has tombs? Sweet :)
Just hope it doesn't fall into the Thief way of thinking and start throwing undead at you. So boring.
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Haha, no, don't worry. No undead in this game.
Thief was awesome. Even the last one which a lot of people hated. The witchthing was the shit. And the cradle/orphanage level.
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Brainy Gamer dude has playthroughs of old games every month or so... probably worth hitting up, if you want to squeal and giggle with other people on a forum as you play through old games.
(If anyone's into old games)
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Just wanna drop the note that I absolutely loved this game (AC2). It's the first single player game that I've actually finished since Half Life (1!).
Amazing scenery/environment
Amazing "freedom" to do whatever you like while still being on a mission
I really liked the story and how it played out
Good character development throughout the game (from scratch to bad ass)
Although, a bit too easy fights and once your done with the story and the unlocked parts.. the game dies.
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good game. kind of like GTA but in 15th century italy. very nice cities and great graphics, controlls, etc. suffers from rather repetetive missions and the fact that you run around following arrows on the map (like GTA).
the story, characters and dialogue didn't come close to GTA IV though. still, worth playing. it's nice with games you can play for an hour or two here and there and easily get into after a few days break.