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Starcraft 2!

Started by Morbid, May 21, 2007, 07:13:41 PM

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Morbid

#165
To busy @ buying cartoon kiddy porn atm  :D  :P
But my sc2 name = morbid.sossa if i'm correct.






kawe

And to think people complain about shovelware in the west!

Daekesh



Moo

Itkovian
Daekesh
Caladan
Hetan


Kilizion

Hhaha cool pics, I want to go to Japan one day!

kagemoth

Dont infest our SC2 thread of pureness with your NiggerPICS!
Insanity doesn't run in my family. Rather, it strolls through, taking its time, getting to know everyone personally.

Narw

I suck so badly at this game :(

Palmar

Right, gonna get some strategy discussion started.

I seem to run into the same problem a lot with my zerg. If my opponent successfully manages to wall himself in with 2 bases, then it really doesn't matter, I've lost. Even though the rest of the map is under my command, I still die like a pig to terran or protoss capital units. (thors, colossi, battlecruisers, carriers etc)

My main problem is air. The zerg are really strong on land, but very weak against air. For starters, we have no tier 1 units that can fight air aside from the queen (and I've actually taken up the habit of building extra queens to battle void ray rushes). But that'd really be okay if the problems ended there. the list of zerg units that can attack air is: Hydralisks, Mutalisks and Corruptors.

Compare this to stalkers, carriers, pheonixes, void rays, immortals and sentries for protoss.

Mutas are really for harassment, and I successfully scout and harass with them, the problem is that the enemy is happy in his walled off two expansions with bunch of cannons or turrets.

Hydras are good, but they die brutally to anything with a splash damage.

This leaves corruptors, and I just... have no idea what to do with them, they seem allright but they just don't feel right. I have yet to go into combat with a capital ship fleet and win.

another thing is that breaking walls feels way too hard. banelings sorta work, but since they usually have air dominance and splash, nothing seems to break through. If I could dominate the air, I could at least drop things from overlords.

Meh, guess I'm just ranting here, but I feel like the zerg need something to counter air. it's ironical that there is a unit that would fill the missing niche almost perfectly.... the sc1 scourge.
Trolls are awesome!

Kilizion

Quote from: Narw on May 16, 2010, 08:37:29 PM
I suck so badly at this game :(

It's all practice man, what's your addy?

Narw


Vorte

#174
@ Palmar - Nydus with roaches and banelings + muta harass sounds like something that should be done more, then ofcourse it's harder to get a nydus up the better player you're up against.

http://www.ustream.tv/channel/hdstarcraft crazy matches atm
[22:27] <Globox> I cry when I clean my left ear with a q-tip

kagemoth

This thread looks pretty good for also posting NERDCHILL WRACKING GAMES!!!!

PvZ


and

TvT

Insanity doesn't run in my family. Rather, it strolls through, taking its time, getting to know everyone personally.

kagemoth

@ palmar , saturate the 8-10 banelings with 6 or so zerglings. Then the lings eat
the innitial damage so more of the Banelings can make it to the wall.
Insanity doesn't run in my family. Rather, it strolls through, taking its time, getting to know everyone personally.

kagemoth

Reapers need a nerf though -.- a BIG nerf. At the very least a CD on thier jetpack.
Insanity doesn't run in my family. Rather, it strolls through, taking its time, getting to know everyone personally.

Mouseh

#178
If you still need a KEY, go go  http://www.gosugamers.net/starcraft2/thread/536130/start/0


I just took 2 keys like that ;D

correction: I just took like 10 keys in 10min.. after that got bored. Keys work, i just added them to my 2 battlenet accounts


"Leela's experiencing the greatest joy a woman can feel: worshiping some low-life jerk."

Bender, Futurama

Kilizion

What's your add mouse?