Iron Edge

Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 


* *

Apply to Iron Edge

Apply to the ToT Raid
Currently full
Apply to the Main Raid
Recruiting!
Apply for the Weekend Raid
Recruiting!
Apply as a Social member
All are welcome to apply
 An IE e-sports team?



0 Members and 3 Guests are viewing this topic.

March 12, 2012, 02:08:19 pm
Reply #30

Offline Cwave

  • Guild Member
  • *

  • 2,207
    Posts

Re: An IE e-sports team?
« Reply #30 on: March 12, 2012, 02:08:19 pm »
I'll be doing a B-team for our lesser but goodlooking demi-Gods.

March 12, 2012, 02:43:24 pm
Reply #31

Offline Fulskar

  • Guild Member
  • *

  • 1
    Posts

Re: An IE e-sports team?
« Reply #31 on: March 12, 2012, 02:43:24 pm »
Can I be on the bench, for this B-Team? :D

March 12, 2012, 04:22:24 pm
Reply #32

Offline Sintrael

  • Guild Member
  • *

  • 267
    Posts

Re: An IE e-sports team?
« Reply #32 on: March 12, 2012, 04:22:24 pm »
Well, i've been talking about getting back into competative games for a few months now on TS, i miss my old days of competative halo and cs.

I'd like to sign up for the A team yo, so i can be angry and shout at people and be bad an so on.

March 12, 2012, 05:19:42 pm
Reply #33

Offline Lycanus

  • Guild Member
  • *

  • 398
    Posts

Re: An IE e-sports team?
« Reply #33 on: March 12, 2012, 05:19:42 pm »
lol sint :)
*You guys are taking this way to seriously!*

March 12, 2012, 05:27:23 pm
Reply #34

Offline delling

  • Guild Member
  • *

  • 8,928
    Posts

    • Homepage
Re: An IE e-sports team?
« Reply #34 on: March 12, 2012, 05:27:23 pm »
Well, now that you have a stable internet connection, it should be possible, Sint :P

To be honest, it will depend on whether we can attract people like Sparrow, Pluug, BanE, Darkwonyx. In all likelihood, us 'lesser mortals' would be in a B team, or sitting on the bench in case Pluug hurts his fingers :P
Now I run a tech website.

March 12, 2012, 05:55:00 pm
Reply #35

Offline Pluug

  • Guild Member
  • *

  • 1,067
    Posts

Re: An IE e-sports team?
« Reply #35 on: March 12, 2012, 05:55:00 pm »
Im not gonna be in a team since dota is my secondary game but i will be here if you guys need someone to practice against(sometimes).


emo? >3

March 12, 2012, 06:21:23 pm
Reply #36

footmunch

  • Guest
Re: An IE e-sports team?
« Reply #36 on: March 12, 2012, 06:21:23 pm »
i would create a list with people that are interested and then have try outs.
to see who can play well and well with other people.
after all this is going to be a team effort not a 1man show and people like that got no place in a team.

unless its just about playing then u can just mix 5 people together and go for it
« Last Edit: March 12, 2012, 06:25:18 pm by Footmunch »

March 13, 2012, 01:56:03 am
Reply #37

Offline delling

  • Guild Member
  • *

  • 8,928
    Posts

    • Homepage
Re: An IE e-sports team?
« Reply #37 on: March 13, 2012, 01:56:03 am »
Sounds like a good idea, Food :)

Any idea what a sponsor should provide, except jerseys?

Pluug -- that's a shame... You could always be backup/B group.
Now I run a tech website.

March 13, 2012, 09:31:01 am
Reply #38

Offline Cwave

  • Guild Member
  • *

  • 2,207
    Posts

Re: An IE e-sports team?
« Reply #38 on: March 13, 2012, 09:31:01 am »
Sounds like a good idea, Food :)

Any idea what a sponsor should provide, except jerseys?

Pluug -- that's a shame... You could always be backup/B group.

Any flavour items from the shop(if there is going to be one ingame). If there is a flying pig courier, the team needs it. :)

March 13, 2012, 11:55:29 am
Reply #39

Offline delling

  • Guild Member
  • *

  • 8,928
    Posts

    • Homepage
Re: An IE e-sports team?
« Reply #39 on: March 13, 2012, 11:55:29 am »
I don't think I could send that email to my boss...

'Btw, we need a flying pig courier...'

--

Better if I just buy it, and send him my expenses, I guess :P
Now I run a tech website.

March 13, 2012, 11:56:37 am
Reply #40

footmunch

  • Guest
Re: An IE e-sports team?
« Reply #40 on: March 13, 2012, 11:56:37 am »
come up with a custom courier "IE themed" and then get steam to put it into the game :P

March 13, 2012, 04:51:21 pm
Reply #41

Offline Grilldyret

  • Officer
  • *

  • 709
    Posts

Re: An IE e-sports team?
« Reply #41 on: March 13, 2012, 04:51:21 pm »
Darkwonyx plays for Team It's Gosu Esports in HoN, not sure if he'll do a transition to Dota2.. A professional IE team should be enough of a carrot to get anyone to take up dota though!

March 14, 2012, 04:54:46 am
Reply #42

kawe

  • Guest
Re: An IE e-sports team?
« Reply #42 on: March 14, 2012, 04:54:46 am »
Y'know it just don't feel right making a new thread for this, so here it is in this one.

My autoexec.cfg for dota2! Enjoy. Your autoexec.cfg file you make should go in Steam\steamapps\common\dota 2 beta\dota\cfg



Code: [Select]
//////////////
// SETTINGS //
//////////////

//enables the console
con_enable 1


dota_killcam_show 1 // Enables information windows upon death (default 0)
dota_sf_hud_killcam 1 // Enables information windows upon death (default 0)
dota_health_per_vertical_marker "100" // Health segmenting in the lifebar (default 250)
dota_health_marker_major_alpha "255" // Opacity major healthbar divider (default 255, 0=invisible

255=opaque)
dota_health_marker_minor_alpha "255" // Opacity minor healthbar divider (default 128, 0=invisible

255=opaque)
dota_hud_healthbar_number "1" // Health number above the lifebar on (default 1)
dota_screen_shake "0" // Screen shake on certain spell effects (default 1)
dota_force_right_click_attack "1" // Rightclick CREEP deny enabled (default 0)
dota_disable_range_finder "1" // Visual spell range indicator activated (default 1)
dota_minimap_hero_size "600" // (default 600)
dota_minimap_misclick_time "0.4" // Threshold delay to accept minimap clicks (default 0.2)
dota_camera_accelerate "49" // Decelerating map scroll (50 = insta stop, 1 = smooth

slowdown, vanilla DotA would be 50)
dota_player_multipler_orders "1" // Control all units with CTRL click (default 0)
dota_player_units_auto_attack "0" // Hero autoattack disabled (default 1)
// dota_camera_speed "3682" // Scrolling speed (vanilla DotA-like is 6500,

default 3000)
dota_camera_disable_zoom "1" // Disables mousewheel zoom (default 1)
// dota_unit_fly_bonus_height "10" // Flying height of air units (??) (Default 150)
dota_always_show_player_names "1" // Always show player names
dota_ability_quick_cast "1" // Doubletapping to selfcast
dota_range_display 1200 // Display range radius of 1200 (blink+xp)



//Fade time on visual effects on doing or receiving damage reduced to half duration
dota_health_hurt_decay_time_max "0.4" // (Default 0.8)
dota_health_hurt_decay_time_min "0.15" // (Default 0.3)
dota_health_hurt_delay "0.05" // (Default 0.1)
dota_pain_decay "0.4" // (Default 0.8)
dota_pain_factor "1.5" // (Default 3)
dota_pain_fade_rate "1.5" // (Default 3)
dota_pain_multiplier "0.4" // (Default 0.8)


//////////////
/// SCRIPT /// Do not edit these unless you know what you are doing. Respective bindings are in the binding part below.
//////////////

// Courier picks up whole stash and brings it to you with speedup before returning to base
alias "quick_courier" "dota_select_courier; dota_ability_execute 2; dota_ability_execute 3; dota_ability_execute 4;

+dota_camera_follow"

// Net_Graph Toggle Script
alias "showgraph" "showgraph_off"
alias "showgraph_on" "net_graph 1; alias showgraph showgraph_off"
alias "showgraph_off" "net_graph 0; alias showgraph showgraph_on"

// Shows scoreboard
alias "+showboard" "+showscores;"
alias "-showboard" "-showscores;"

// Range displays to toggle through. Very useful!
alias "rangeToggle" "range1"
alias "range1" "dota_range_display 0; alias rangeToggle range2"
alias "range2" "dota_range_display 600; alias rangeToggle range3"
alias "range3" "dota_range_display 625; alias rangeToggle range4" // Lina attack range
alias "range4" "dota_range_display 1200; alias rangeToggle range1" // XP range, ~dagger range




//////////////////////
// CUSTOM  BINDINGS //  Script bindings to use the scripts from above and some other misc keys .
//////////////////////

bind "x" "quick_courier" // Courier Script
bind "F10" "showgraph" // Toggle Net_Graph
bind "\" "+showboard" // Show scoreboard
bind "y" "rangeToggle" // Toggle range radii


// Say MISS/RE bindings - these don't seem to work for me.
bind "leftarrow" "say_team miss top"
bind "rightarrow" "say_team miss bottom"
bind "downarrow" "say_team miss mid"
bind "uparrow" "say_team re"

bind "F8" "exec autoexec.cfg" // Executes this autoexec again
« Last Edit: March 14, 2012, 04:59:39 am by Kawe »

March 14, 2012, 10:44:50 am
Reply #43

Offline delling

  • Guild Member
  • *

  • 8,928
    Posts

    • Homepage
Re: An IE e-sports team?
« Reply #43 on: March 14, 2012, 10:44:50 am »
Man, it looks like their console stuffs haven't changed since frickin' Half Life 1 and CS.
Now I run a tech website.

March 14, 2012, 03:22:15 pm
Reply #44

Offline Palmar

  • Guild Member
  • *

  • 1,730
    Posts

Re: An IE e-sports team?
« Reply #44 on: March 14, 2012, 03:22:15 pm »
This idea will fall flat on it's face unless someone who is a potential team prospect, takes up the mantle and starts doing shit.

Ideally the better the player the higher chance of successful kickstart, but really, the most important part is a lot of dedication and willingness to throw time into this.

Are you still toying with the idea of leading this Delling? Because given that Pluug doesn't want to go hardcore into dota, and most of our pros are pretty disconnected, it might as well work to just building things bottom up. Grab whatever you have right now and then perhaps even start recruiting.
Trolls are awesome!

 

Iron Edge Discord

Recent

Recent Logs

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 01, 2024, 01:09:44 am

Login with username, password and session length

597 Guests, 0 Users