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 Patch 1.1



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August 29, 2010, 10:41:02 pm
Reply #15

Offline Yathezai

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Re: Patch 1.1
« Reply #15 on: August 29, 2010, 10:41:02 pm »
I watched my first SC2 tournament yesterday, from MLG, gotta say it's a pretty cool game (but that's nothing new for you guys)! Still trying to figure out what real "skill" is, between executing your strategy and actually doing the micro stuff. Guess it's time to buy the game and figure out...

August 29, 2010, 11:21:40 pm
Reply #16

Offline Palmar

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Re: Patch 1.1
« Reply #16 on: August 29, 2010, 11:21:40 pm »
clicking really fast is real skill.

mechanics > all.
Trolls are awesome!

September 05, 2010, 07:03:36 pm
Reply #17

Offline Illusion

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Re: Patch 1.1
« Reply #17 on: September 05, 2010, 07:03:36 pm »
I found this on the official forum, apparently these are the internal Patch 1.1.0 Beta Notes. I must say I'm liking the looks of it.

Protoss



Zealot

• Build time increased from 33 seconds to 38 seconds.

Observer

• Cost decreased from 50 Minerals and 100 Vespene Gas to 25 Minerals and 75 Vespene Gas.

Carrier

• The build time for this unit has decreased from 120 to 105.

• Build Interceptor now defaults to auto-cast.

• Flux Vanes research now also increases Carrier speed from 1.875 to 2.25.

Mothership

• Cloaking Field radius increased from 5 to 6.5.

• Speed increased from 1.4 to 1.875.

Warp Gate

• Units now take 25% additional damage while warping in.

Archon

• The pathing radius for this unit has been decreased.

High Templar

• Psionic storm now reveals cloaked and burrowed units.

Sentry

• Forcefields are now team-colored.

Colossus

• Colossi are no longer targetable without vision of high ground.





Terran

Ghost

• Armor type changed from Biological-Psionic to Biological-Psionic-Light.

Planetary Fortress

• Attack priority decreased.

Marauder

• Bonus damage no longer applies to structures.

Viking

• The damage done by this unit in Fighter Mode has changed from 10 (+4 armored) to 8(+6 armored).

Siege Tank

• Damage changed from 50 to 35(+15 armored).

• Weapon upgrade bonus decreased from +5 to 2(+3 armored).

Reaper

• Build time increased from 40 to 45 seconds.

Raven

• Seeker Missile range has been increased from 6 to 9.

• Seeker Missile splash radius has been increased from 2 to 2.4

SCV:

• Repairing an attacking unit or building now increases SCV attack priority.

Thor

• Thor model updated to reflect availability of 250mm cannon research.

• 250mm Cannon can now be used on neutral and friendly structures.

• Can now use Javelin missiles on Colossi. Player must manually Target the Colossi while outside of the range of Thor’s Hammer to activate.

Missile Turret

• Damage has been decreased from 12 to 8(+4 armored).

Battlecruiser

• Ground attack damage decreased from 10 to 8.

• Speed increased from 1.41 to 1.875.



Zerg



Queen

• Spawn larva energy cost decreased from 25 to 20.

• New ability: Nest- binds Queen to targeted Hatchery, casting spawn larva every 50 seconds. Cannot attack or use abilities while nested.

Burrow

• Zerg units now receive +1 regeneration while burrowed in creep.

Roach

• Burrowed move speed increased from 1.4 to 2.

Infestor

• Neural Parasite research requirement removed.

• Can no longer be used on unit type psionic.

Ultralisk

• Head Attack removed. Kaiser Blades now used against buildings.

• Kaiser Blades damage decreased from 15 (+25 armored) to 15 (+20 armored).

Nydus Worm

• Now benefits from Burrow research. When using burrow, the Nydus Worm retreats beneath ground over 10 seconds. If it burrows without being destroyed, its 100/100 resource cost is returned to the player.

Overlord/Overseer

• Pneumatized Carapace cost decreased from 100/100 to 50/50.




Bug Fixes

• Fixed an issue with cloaked units casting shadows.

• Fixed an issue where players were not receiving the Collector’s Edition Thor.

• Fixed an issue causing increased frequency of play between random and arranged teams.







General



• Multi-threading improved.

• Rally points can now be issued an attack move command.

• Players may now rebind keys through the UI.

• In the gameplay options menu, players may now toggle whether or not control groups are clickable.

• Players may now adjust the gamespeed of challenges.


September 05, 2010, 07:18:58 pm
Reply #18

Offline Palmar

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Re: Patch 1.1
« Reply #18 on: September 05, 2010, 07:18:58 pm »
yeah, not happening, zerg will be completely overpowered.
Trolls are awesome!

September 05, 2010, 07:51:10 pm
Reply #19

Offline Grishnag

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Re: Patch 1.1
« Reply #19 on: September 05, 2010, 07:51:10 pm »
not only zerg but protoss aswell (looking at the collosus change i mean if you have no flier near its untargatble if i read that correctly) so i guess its a fake
"No matter where you go in life, Keep an eye out for Johnny the tackling Alzheimer patient" - Dr. Perry Cox
MAIM! KILL! BURN! BLOOD FOR THE BLOOD GOD! SKULLS FOR THE SKULL THRONE!

September 05, 2010, 08:14:36 pm
Reply #20

Offline Narw

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Re: Patch 1.1
« Reply #20 on: September 05, 2010, 08:14:36 pm »
That change more like means that if it is on high ground it cant be targeted by units that are lower ground without having air unit to see the high ground (aka being like every other ground unit).

September 05, 2010, 08:39:58 pm
Reply #21

Offline Grishnag

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Re: Patch 1.1
« Reply #21 on: September 05, 2010, 08:39:58 pm »
guess that i read it wrong
"No matter where you go in life, Keep an eye out for Johnny the tackling Alzheimer patient" - Dr. Perry Cox
MAIM! KILL! BURN! BLOOD FOR THE BLOOD GOD! SKULLS FOR THE SKULL THRONE!

September 05, 2010, 08:50:44 pm
Reply #22

Offline kagemoth

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Re: Patch 1.1
« Reply #22 on: September 05, 2010, 08:50:44 pm »
Oh i am happy indeed. The terran machine finally takes a hit GOOD!
Insanity doesn't run in my family. Rather, it strolls through, taking its time, getting to know everyone personally.

September 05, 2010, 09:10:56 pm
Reply #23

Offline Illusion

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Re: Patch 1.1
« Reply #23 on: September 05, 2010, 09:10:56 pm »
I'm happy about the possible new Queen ability. Sure it takes longer to spawn the larva (50sec vs 40sec) but takes away the need to constantly remind yourself. Allowing people who want the extra macro hassle to gain a benefit over those who take the easier and more sensible approach.

Though if the tests prove this change too OP it will likely be removed T.T Lets hope the testing goes well!


September 05, 2010, 09:26:00 pm
Reply #24

Offline Kawe / Dave

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Re: Patch 1.1
« Reply #24 on: September 05, 2010, 09:26:00 pm »
10 seconds is quite a big difference... and losing the queen as a minor defense too.

Good for lower level players I guess, but woulda thought the prawns wouldn't touch it.

September 05, 2010, 09:34:33 pm
Reply #25

Offline Illusion

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Re: Patch 1.1
« Reply #25 on: September 05, 2010, 09:34:33 pm »
10 seconds is quite a big difference... and losing the queen as a minor defense too.

Good for lower level players I guess, but woulda thought the prawns wouldn't touch it.

Not to mention giving up the ability to spawn creep tumors or transfuse dying units/buildings. I think it's a good tradeoff, I wouldn't necessarilly say it's only good for lower level players - even if you're at the top I'm sure you forget to spawn larva and never missing a larva spawn is awesome!


September 05, 2010, 09:36:00 pm
Reply #26

Offline Daekesh

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Re: Patch 1.1
« Reply #26 on: September 05, 2010, 09:36:00 pm »
You are effectively missing 20% of every spawn if u use the nest ability!
Moo

Itkovian
Daekesh
Caladan
Hetan


September 05, 2010, 09:39:13 pm
Reply #27

Offline Illusion

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Re: Patch 1.1
« Reply #27 on: September 05, 2010, 09:39:13 pm »
You are effectively missing 20% of every spawn if u use the nest ability!

So you NEVER[/u] miss a larva spawn? Not even by a few seconds :P I think the overall benefit will add up if you take into account human error.


September 05, 2010, 09:49:59 pm
Reply #28

Offline Rash

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Re: Patch 1.1
« Reply #28 on: September 05, 2010, 09:49:59 pm »
Who cares about the nerfs, you have all failed to see the real awesomeness of this patch.


Thor

• Thor model updated to reflect availability of 250mm cannon research.


Fuck yeah
Rash - Holy Priest
Rashuwu - Mistweaver Monk
Porkkebab - Holy Paladin

September 05, 2010, 10:05:37 pm
Reply #29

Offline kagemoth

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Re: Patch 1.1
« Reply #29 on: September 05, 2010, 10:05:37 pm »
lol rash find whatever happiness you can in your FAGGOTRY!
Insanity doesn't run in my family. Rather, it strolls through, taking its time, getting to know everyone personally.

 

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