Iron Edge

Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 


* *

Apply to Iron Edge

Apply to the TOT Raid
Currently full
Apply to the Main Raid
Always open to exceptional players!
Apply for the Weekend Raid
Looking for DPS!
Apply for Wrath Classic or Social
All are welcome apply to join IE
 Mini-mafia - The Witch Hunt - The Town of Notta Rossa



0 Members and 1 Guest are viewing this topic.

June 24, 2011, 01:21:20 pm
Reply #15

Offline Blackwhale

  • Guild Member
  • *

  • 384
    Posts

Re: Mini-mafia - The Witch Hunt - The Town of Notta Rossa
« Reply #15 on: June 24, 2011, 01:21:20 pm »
So, as i've had the pleasure of being a townie villager again i can speak alot without really drawing any attention to myself (the last two games maffia have been quiet in the start, atleast with getting the investigation going).

As we really dont have anything to go by i think we sould frame a person for being a witch and see how they defend themselves and who defends them. The easiest way to do so is to simply vote for a person and then see them fight for there life. If they dont fight their a bad player (like me the last game) or a witch that we force into the daylight. Anyhow the odds of them making a misstake or a fellow witch will greatly increase if we manage to get them talking early in the game

So, without anything to go on ill think we start with someone who havn't spoken yet.

##Vote: Palmar

If pluto isnt a planet because its a dwarf, does that mean dwarfs aint people?

June 24, 2011, 01:23:00 pm
Reply #16

Offline Palmar

  • Moderator
  • *

  • 1,730
    Posts

Re: Mini-mafia - The Witch Hunt - The Town of Notta Rossa
« Reply #16 on: June 24, 2011, 01:23:00 pm »
As you guys aren't producing any discussion, I will.

This is my suggestion for a priority during day 1.

1) First off, we focus on inactive people and lurkers. The only way we're going to find the mafia barring a cop investigation, is to analyse what people are saying and try to identify if that's helping the town or leading to confusion in the town.

2) We figure out a direction for us to move in, and we try to create an ideal atmosphere for the town to work in. No blue roles should claim publicly in the thread, and PM-ing people with your role is bad.

As only a few people have posted at the moment, I can't really lead an attack on someone, but after a good chunk has passed of day 1, I will be demanding your thoughts on the game at hand.

Cops whispering innocent people, or pushing for a lynch on guilty people is a great way to start day 2. If we can create circles of innocents that's basically a great way to take the game quite easily early on.

By the way, I'll be out of town from today and until sunday evening, so my posting will be done mostly on ipad or phone, so I'm sorry in advance about my grammar and spelling in those posts.
Trolls are awesome!

June 24, 2011, 01:24:17 pm
Reply #17

Offline Palmar

  • Moderator
  • *

  • 1,730
    Posts

Re: Mini-mafia - The Witch Hunt - The Town of Notta Rossa
« Reply #17 on: June 24, 2011, 01:24:17 pm »
is that a gun in your pocket Hugman? or are you just really happy to see me?
Trolls are awesome!

June 24, 2011, 01:26:42 pm
Reply #18

Offline Hugman

  • Officer
  • *

  • 1,505
    Posts

Re: Mini-mafia - The Witch Hunt - The Town of Notta Rossa
« Reply #18 on: June 24, 2011, 01:26:42 pm »
Sounds good to me Palmar.

Actually it's a small pitchfork.

June 24, 2011, 01:27:57 pm
Reply #19

Offline Blackwhale

  • Guild Member
  • *

  • 384
    Posts

Re: Mini-mafia - The Witch Hunt - The Town of Notta Rossa
« Reply #19 on: June 24, 2011, 01:27:57 pm »
Or pushing for a lynch on guilty people is a great way to start day 2.

Lynching guilty people is what this game is all about! I however we need to get as much information the first day without the night perks that blues give us. I think our aim on this first and longer day is to make all of us say alot. If we have to, we do this by force (read votes).
If pluto isnt a planet because its a dwarf, does that mean dwarfs aint people?

June 24, 2011, 01:29:43 pm
Reply #20

Offline Palmar

  • Moderator
  • *

  • 1,730
    Posts

Re: Mini-mafia - The Witch Hunt - The Town of Notta Rossa
« Reply #20 on: June 24, 2011, 01:29:43 pm »
Yes Blackhwale, that's what I said.

We need people talking.
Trolls are awesome!

June 24, 2011, 01:31:21 pm
Reply #21

Offline Hugman

  • Officer
  • *

  • 1,505
    Posts

Re: Mini-mafia - The Witch Hunt - The Town of Notta Rossa
« Reply #21 on: June 24, 2011, 01:31:21 pm »
Blackwhale wasn't in the last two games, right?

Also he told me he would be dancing around a pole, throwing flowers or some such today, to celebrate midsummer, clearly a pagan witch festival.

June 24, 2011, 01:34:09 pm
Reply #22

Offline Blackwhale

  • Guild Member
  • *

  • 384
    Posts

Re: Mini-mafia - The Witch Hunt - The Town of Notta Rossa
« Reply #22 on: June 24, 2011, 01:34:09 pm »
I was in the last game hugman! However i was inactive in the start due to personal stuff and got killed off without contributing at all, i intend to be more active this time.

And ofcourse it is a pagan witch festival, the reason i join these pegans is to gather intelligence
If pluto isnt a planet because its a dwarf, does that mean dwarfs aint people?

June 24, 2011, 01:35:50 pm
Reply #23

Offline Nachmanun

  • Guild Member
  • *

  • 971
    Posts

Re: Mini-mafia - The Witch Hunt - The Town of Notta Rossa
« Reply #23 on: June 24, 2011, 01:35:50 pm »
Seems fair enough to force by votes.
I totally support that!
SK?R DIG, SK?R DIG F?R FAN. SK?R DIG TILLS DU D?R.

June 24, 2011, 01:57:26 pm
Reply #24

Offline Sintrael

  • Guild Member
  • *

  • 267
    Posts

Re: Mini-mafia - The Witch Hunt - The Town of Notta Rossa
« Reply #24 on: June 24, 2011, 01:57:26 pm »
Aye palm, we had the circle of innocents thing going last game as ur probably aware, worked pretty well.

I like how blackwhale voted palmar for not posting then palmar posted 1.5 mins later xD

Eager blackwhale is eager

June 24, 2011, 02:17:31 pm
Reply #25

Offline Blackwhale

  • Guild Member
  • *

  • 384
    Posts

Re: Mini-mafia - The Witch Hunt - The Town of Notta Rossa
« Reply #25 on: June 24, 2011, 02:17:31 pm »
I just think its important to have as many people speak in the start of a game as possible, its really the only way of getting a sense of a persons role on the first day.

Lets not forget that we will need to vote someone out the first day and from looking at the other games townies usually die in the start, lets try not to make the same misstake.
If pluto isnt a planet because its a dwarf, does that mean dwarfs aint people?

June 24, 2011, 03:05:42 pm
Reply #26

Offline Vdti

  • Guild Member
  • *

  • 163
    Posts

Re: Mini-mafia - The Witch Hunt - The Town of Notta Rossa
« Reply #26 on: June 24, 2011, 03:05:42 pm »
While Blackwhale might seem a bit eager he has a point.

The chance of lynching a villager in the first day is pretty high, and assuming we will lynch a villager we should try and get a lynch we actually get some information out of. I made that mistake last game when we lynched someone who didn't tell us squat, because he wasn't very active.

Now, the only way we can get information on day one is to look for patterns on who is supporting/defending who when we're pressing people with votes and what not.

June 24, 2011, 03:33:30 pm
Reply #27

Offline Veilas

  • Guild Member
  • *

  • 196
    Posts

Re: Mini-mafia - The Witch Hunt - The Town of Notta Rossa
« Reply #27 on: June 24, 2011, 03:33:30 pm »
Yep, best done with some aggresion to see the person defends himself !
I'll go with starbrow since the two of us didnt post anything yet !
##Vote: Starbrow

June 24, 2011, 04:32:53 pm
Reply #28

Offline Daekesh

  • Guild Member
  • *

  • 4,850
    Posts

Re: Mini-mafia - The Witch Hunt - The Town of Notta Rossa
« Reply #28 on: June 24, 2011, 04:32:53 pm »
The chance of lynching a villager in the first day is pretty high, and assuming we will lynch a villager we should try and get a lynch we actually get some information out of. I made that mistake last game when we lynched someone who didn't tell us squat, because he wasn't very active.

Indeed. Lynching a quiet person just play into the witches' hands, because the town learns nothing.

On a side note, did anyone here really enjoy the witcher?!
Moo

Itkovian
Daekesh
Caladan
Hetan


June 24, 2011, 04:40:39 pm
Reply #29

Offline Starbrow

  • Guild Member
  • *

  • 1,234
    Posts

Re: Mini-mafia - The Witch Hunt - The Town of Notta Rossa
« Reply #29 on: June 24, 2011, 04:40:39 pm »
Weee, the hunt has begun! I do so apologize for my measly five hour delay before posting anything... That said, I have now finished with all my exams and handed in my bachelors thesis so there should be plenty of time for me to partake in this game :D

Getting confirmed circles of players sounds good, although I'd love it if Palmar/Sint would elaborate a bit on how to best get to that stage, barring getting public knowledge like we did in the last game (the stormtroopers). Most people wont gain any knowledge during the night, so does it come down to a matter of trust or what?

Also if the blues would refrain from pulling a Kesh (PM'ing the godfather himself that he's the cop) that'd be awesome too...
Feral, a class of its own.

Alamo - REMEMBERS- HEEL BARES DURID! BARE DURIDS IS STORNG FREND!

 

Iron Edge Discord

Recent

Recent Logs

Welcome, Guest. Please login or register.
Did you miss your activation email?
April 30, 2024, 09:36:17 am

Login with username, password and session length

49 Guests, 0 Users