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D3 15th of May, you gonna play?

Started by Morbid, March 15, 2012, 02:46:24 PM

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Goza

...my WoW is prepaid til next year, I doubt I'll still be playing it in 2014...

Sintrael

So, like Devlin I went for the betamax achievment. I did all the achis, levelled up all the classes to 13, then it got to 11pm and all i needed to do was resurect 4 of the 5 classes to complete everything AND THE FUCKING BETA WENT DOWN. SO ANGRY!


First impressions were good tho imo. Obviously they'd disabled a hell of a lot, blues were the only colour of items that could drop other than the 2 yellows you would always get when you killed leoric for the first time with any character. So items were very limited. You could only get rings and shoulders by crafting/buying.

The jeweller wasnt in, the totems(?) (new version of charms) weren't in at all, neither was the container for them, hopefully they aren't gone completely. Gems werent in the game but you could search for them on the auction house, so i don't think they're gone completely. Slotted items were disabled as well. Also, I'm very confused as to what gems are going to do in slotted items cos with most chars you didnt seem to hit with ur weapons, only ur abilities. I had a poison bow on my DH but only procced it when i was firing raw arrows (when i'd run out of rage or whatever it was called). I'm not entirely sure this was the case tho.

I noticed that resistances (which I imagine are still going to be important in the later difficulties) are now just reduced to how much Int you have, 1 int was 0.1 resistance, to ALL schools of magic. I wonder if we'll see all classes stacking int, they seemed to want to avoid this from what we've been told. Maybe items will have more than just the 1 or 2 stats on them, like in d2.

I thought the skill system was a bit funny, you get every skill and every rune by leveling up so the only choice you'll be making about skills is with your gear. Ie. what skill set u want to use most and gearing around it, this does seem much broader than in d2 tho obviously - 1 maybe 2 main skills per char. I'd say set items will cater to a wide range of abilities etc.

By the end I had spent a shit load of money on crafting but still had 41k gold left. Getting the dude to level 4 cost ~100k and he didnt get xp from crafting stuff, only by paying for skill levels. They'd also removed the recipe scrolls that we'd seen in earlier iterations of the beta, not sure if they're gone completely.

Witch doctor is both hilarious and OP. The steal int spell + bats was by FAR the most damaging thing in the beta. Also frogs, awesome.

Baba was far more fun than I thought it was going to be. Especially loved the pudge hook. Rend + frenzy was op as hell as well.

Sorc was cool, most of her dps came from the lightning corpse explosion skill, which was annoying in parties cos u often wouldnt get the finishing blow, still massive damage tho. Her AOE was by far the most potent (frost nova + force blast + the galaxy looking spell). I did the 20 hits with one blow achi with that in the jar of souls quest. Was pretty funny.

Monk - I'll be playing this class first. Massively mobile with various teleport abilities, had a lot of fun pinging around with this. Aoe was pretty good too. Giant bell though.. wtf was that all about..

Demon hunter was the class I enjoyed least. Rapid fire and piercing shot were more viable than the other skills in the beta, but were really boring.. I got bola shot at lvl 13 but didnt use it cos the beta ended 5 minutes later >.< She looks the most awesome tho imo, I had 2 yellow 1 handed cross bows by the end, very badass.

I'm curious as to how hard inferno will be, judging by the level gain of the beta I think we'll be hitting level cap while playing through hell, maybe even nightmare. Once you got to a certain level of gear d2 became a breeze, even in hell. It did take quite a while to get there though. The pandemonium levels were the only truly hard part of that game that actually required crazy gear so hopefully inferno will be on par with them.

And there are achievements in the game. Oh god...

23 days to go!!



/endwalloftext


Pluug

Quote from: Goza on April 23, 2012, 01:24:05 PM
...my WoW is prepaid til next year, I doubt I'll still be playing it in 2014...

I think you can still do it Goza, it just take your credit card number.
You basically sign a contract that you will subscribe from "this" day untill next year, doesent matter if you already payed for 1 year in advance.


emo? >3

Goza

Uh... I assumed I'd commit to another 12 months added to my (whenever-ending) WoW-plan. But

"I have an active subscription already. What happens to the time I already paid for?

Any qualifying subscription time remaining on the account at the time of accepting the Annual Pass offer may be applied toward the 12 month subscription commitment. For example, if you had started a 6 month subscription two months prior to accepting the Annual Pass offer, four months of your remaining subscription time would be applied toward your 12 month subscription commitment."

...so, I'd actually get it for free then....? Wtf, gotta try later.

Pluug

That is correct her Goza, emagine if you did it 6 months ago :)


emo? >3

Gaeios(Graxlos)

why oh why didnt you do it earlier :P

You only need to continue subscribing for a year from when you sign on.

Bears like alts!


Goza

Lol... me so stupid. Thanks for the hint Pluug!
Think my WoW-sub runs till July 2013, so its still enough time.

Hugman

I was busy this weekend, and only managed to play a bit of Monk, getting to level 9

I would be interested in hearing from you guys, on what each class brings, to a party. I.E. Monk brings some party healing and auras, etc.

Sintrael

Well there are no defined roles, just like in d2.

So you wont have designated tanks or healers and so on. Obviously sorcs will be squishier than barbs, but the focus is definitely on each class being as good at dealing damage as any other.

The heal from the monk is a bit poo, it does less than a potion and it has a mega long cool down, it's more of a hardcore mode save i think. Monks are in your face dpsers but lack the protection of barbs.

Each class seems to have different control abilities tho. DH has an aoe snare, barb has an aoe stun, sorc has aoe freeze, witch doctor has aoe slow, monk has aoe blind.

Like in d2 most classes will prolly have a helpful aura. I think barbs have shouts as well.

Gaeios(Graxlos)

really hard to compare a heal in beta compared to a pot since skills unlike in D2 actually scale with weapon damage and primary stat

Bears like alts!


Sintrael

aye good point, you know with awesome gear and the supposed difficulty of inferno it could prove quite useful methinks.

Ghost said it earlier, but blizz said that if ur in a team of 4 in inferno and one person gets split from the group, they can expect to be dead within a few seconds O.o

Sidestep

Quote from: Sintrael on April 23, 2012, 04:59:24 PM
Ghost said it earlier, but blizz said that if ur in a team of 4 in inferno and one person gets split from the group, they can expect to be dead within a few seconds O.o

Until you get super sweet gear! maybe..

Gaeios(Graxlos)

Quote from: Sidestep on April 23, 2012, 05:25:04 PM
Quote from: Sintrael on April 23, 2012, 04:59:24 PM
Ghost said it earlier, but blizz said that if ur in a team of 4 in inferno and one person gets split from the group, they can expect to be dead within a few seconds O.o

Until you get super sweet gear! maybe..
I hope not. I hope they made inferno a bit more like wow, in the sense that you would need class synergies to have a chance.

Bears like alts!


Starbrow

Barbarian has the possibility to provide some buffing through shouts, though the party buffing has been reduced drastically through the beta. As such, the barbarian can now buff party armor by 20% (40% or 20% + 50% resistances from runes)and reduce mob damage by 20% through shouts. Furthermore, there is a shout that only benefits the barbarian himself (+15% damage, 30% runed).

I plan to build a survival/buffing barb centred on shouts, AoE stuns and as much lifesteal and tanking as can be gotten from the remaining skills/passives and see how it does for team playing. Hopefully I'll be able to find a build that makes him more or less unkillable, while still dishing out a fair amount of damage :P
Feral, a class of its own.

Alamo - REMEMBERS- HEEL BARES DURID! BARE DURIDS IS STORNG FREND!

Gaeios(Graxlos)

I love the fact that you dont have to build your character from the start, but that you are able to decide your build based on who you are playing with :)

Bears like alts!