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 Civilization 4 - Empire building 101



0 Members and 3 Guests are viewing this topic.

May 13, 2010, 02:09:37 am
Reply #120

Offline Hugman

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Re: Civilization 4 - Empire building 101
« Reply #120 on: May 13, 2010, 02:09:37 am »
HOLY CRAP!

I have just seen what civics Tyler has:

Representation
Nationhood
Free Religion
Slavery

So he's a Communist state, that practices slavery, while allowing the people to elect their rulers and be of any faith.

We are totally fucked....


May 13, 2010, 11:45:27 am
Reply #121

Offline delling

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Re: Civilization 4 - Empire building 101
« Reply #121 on: May 13, 2010, 11:45:27 am »
That vile despot.
Now I run a tech website.

May 13, 2010, 06:45:56 pm
Reply #122

Offline Cwave

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Re: Civilization 4 - Empire building 101
« Reply #122 on: May 13, 2010, 06:45:56 pm »
Chance of a gamesession tonight or are people mia?
Im around from 21:00 and up

May 14, 2010, 12:34:39 pm
Reply #123

Offline Tyler

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Re: Civilization 4 - Empire building 101
« Reply #123 on: May 14, 2010, 12:34:39 pm »
Anyone up for a session tonight or tomorrow?

We should probably think about starting a new game. I am quite far ahead in our current one. I will get rifling in 20 turns or so, and im not sure if any of you will be able to get gunpowder by then.
Oh God said to Abraham, "Kill me a son"
Abe says, "Man, you must be puttin' me on"
God say, "No."
Abe say, "What?"
God say, "You can do what you want Abe, but the next time you see me comin' you better run"
Well Abe says, "Where do you want this killin' done?"
God says, "Out on Highway 61"

May 14, 2010, 12:52:53 pm
Reply #124

Offline delling

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Re: Civilization 4 - Empire building 101
« Reply #124 on: May 14, 2010, 12:52:53 pm »
I will have astronomy and gunpowder in about 10 turns... but there are only two real ways this can play out:

a) you leave me alone and I settle the New World. You wipe out the rest of the map. We fight over the New World while everyone else waits for us to finish.

b) you use this new-found knowledge and simply wipe me out in the next 10-15 turns

Either way, probably better to start a new game :)
Now I run a tech website.

May 14, 2010, 01:07:00 pm
Reply #125

Offline Tyler

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Re: Civilization 4 - Empire building 101
« Reply #125 on: May 14, 2010, 01:07:00 pm »
Gunpowder will probably not be enough to save you. You will need rifling to do that. 

Gunpowder would give access to the pinch promotion however, which could slow me down a little. With that it would be possible to defend a city with (a lot of) musket men against riflemen.

However it would be all but impossible to stop invading rifilemen from pillaging all the land outside the cities with just musketmen. And when I get steal, in about 20 turns after riflemen, the cannons will make short work of even cities.

So yeah, a new game I think.
Oh God said to Abraham, "Kill me a son"
Abe says, "Man, you must be puttin' me on"
God say, "No."
Abe say, "What?"
God say, "You can do what you want Abe, but the next time you see me comin' you better run"
Well Abe says, "Where do you want this killin' done?"
God says, "Out on Highway 61"

May 14, 2010, 01:10:38 pm
Reply #126

Offline Archz

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Re: Civilization 4 - Empire building 101
« Reply #126 on: May 14, 2010, 01:10:38 pm »
We should have bigger maps as well. I felt that it was really crowded very early in the game

May 14, 2010, 01:17:49 pm
Reply #127

Offline Palmar

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Re: Civilization 4 - Empire building 101
« Reply #127 on: May 14, 2010, 01:17:49 pm »
So

How do we tackle tech-runners?

Basically, everyone except myself plays very passively, so spamming technology is very beneficial, but usually whoever gets slightly ahead only gets farther ahead as the game goes on, since technology and advantage leads to more technology and advantage, I was the only one who even bothered to try and stop Tyler.

One way would be to allow tech-trading, but it opens up different problems... I'm honestly not sure....
Trolls are awesome!

May 14, 2010, 01:42:36 pm
Reply #128

Offline Hugman

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Re: Civilization 4 - Empire building 101
« Reply #128 on: May 14, 2010, 01:42:36 pm »
Really? a new game already?  >:(

That means I suppose we have to get Sint, Killi and Grilly in. That's gonna make it more fun, but makes getting every one taking a turn, and having turn sessions, like twice as hard.

Sigh.

Anyway the annoying news is, i'm out tonight, and working from 10am-4pm (uk time) tommorrow. So unless anything changes I can't make sat afternoon.

If we do make a new game, lets arrange it for sometime on sunday afternoon? That gives us time to see if the new fodder are actually up to seriously playing it?

May 14, 2010, 01:48:48 pm
Reply #129

Offline Cwave

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Re: Civilization 4 - Empire building 101
« Reply #129 on: May 14, 2010, 01:48:48 pm »
4pm is the afternoon no?

And we cant do 10 man :\ That means we will never ever get sessions done.

May 14, 2010, 01:50:14 pm
Reply #130

Offline Cwave

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Re: Civilization 4 - Empire building 101
« Reply #130 on: May 14, 2010, 01:50:14 pm »
Also, the neighbours of tyler who signed a non-agression pact with him AND honoured it while he rushed ahead should be hung @ Neurenberg......

You know who you are.

May 14, 2010, 02:14:30 pm
Reply #131

Offline delling

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Re: Civilization 4 - Empire building 101
« Reply #131 on: May 14, 2010, 02:14:30 pm »
When you are surrounded by jungle, lose your second worker AND have only one hill within range of your capital... a NAP is a good idea.

We don't all frickin' live in beautiful, prosperous, resource-rich Shangri-La, Cwave :P
Now I run a tech website.

May 14, 2010, 02:43:50 pm
Reply #132

Offline Tyler

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Re: Civilization 4 - Empire building 101
« Reply #132 on: May 14, 2010, 02:43:50 pm »
Archz: the "terra" type of map does mean we are a bit cramped on the initail continent. For other map types the size would have been fine.

Palmar: The problem was I was allowed to get too far ahead. As you say at least 3 other people should have attacked at the same time as you. Even with no metal 4 stacks of 10 archers could have done a lot of pillaging of my land. Then again you should probably have waited until you had metal hooked and had co-ordinated with the others before attacking.

Cwave: you can't blame grish the newbie for the fail. He just made peace with a powerful neibour. You were in a much better possition to attack, as i couldn't realiate against you at all. Even if you couldn't take a city you could have done some damage to my land.

Tech trading: My problem with this is makes the game flat. The fun part of civ is picking a tech "strand" to go down. If we trade then allies just pick differenct strands and everyone gets everything. You just need to stop anyone getting too far ahead...
Oh God said to Abraham, "Kill me a son"
Abe says, "Man, you must be puttin' me on"
God say, "No."
Abe say, "What?"
God say, "You can do what you want Abe, but the next time you see me comin' you better run"
Well Abe says, "Where do you want this killin' done?"
God says, "Out on Highway 61"

May 14, 2010, 02:49:49 pm
Reply #133

Offline Cwave

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Re: Civilization 4 - Empire building 101
« Reply #133 on: May 14, 2010, 02:49:49 pm »
True true, but still you are about 40+ clicks away from my land.
Leaving me very far away to launch any attack since i dont have horses.

And to add to it, i have palmar next to me so i have to leave an army @ home cause he can't be trusted ever :P

Next game, i try and murder you from the start, i promise :)
And ill try and be more agressive like Palmar stated.
« Last Edit: May 14, 2010, 02:56:02 pm by Cwave »

May 14, 2010, 03:05:23 pm
Reply #134

Offline Palmar

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Re: Civilization 4 - Empire building 101
« Reply #134 on: May 14, 2010, 03:05:23 pm »
Can we please set the game speed to normal.

Tech is overpowered on QUICK
Trolls are awesome!

 

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