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Dota things

Started by Palmar, March 06, 2012, 12:06:11 PM

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delling

Now I run a tech website.

Karga

http://www.youtube.com/dotacinema

Best Dota2 channel on internet. Covers all basic and advanced stuff about the game.
Good for starters and advanced players.
君に魔法をかけて蛙にしてやろう。 (i'll bewitch you into a frog!)

Vorte

[22:27] <Globox> I cry when I clean my left ear with a q-tip

Karga

Done that a few times in past, really helpful. You can make easy 2000g if no one of the opponent team notices it. But, very frequently one of your teammates fuckes it up, or the enemy team gets them after a TeamKill.
The worst case is, one of your teammates who doesn't have a clue about what's going on in the map, goes to an easy farm, but ends up being dead  :P
君に魔法をかけて蛙にしてやろう。 (i'll bewitch you into a frog!)

kawe

#19
- If you are playing a hero that has stuff that can control and dominate a lane, like lich with creep deny for mana and then semifree nuke, don't save that shit for a goddamn rainy day or for only once something else brings a hero to 50%. Lich is a great example because what is a lich that doesn't spam nuke and deny? Just some crappy autoattacker made of paper. Same goes for engagements, unless it's some ridiculously important ulti... and even then, really, if you're going to attack a few heroes don't save your damn spells 'just incase' when your teammates are dying needlessly.
tl;dr cast your goddamn spells

- when your team asks you to come somewhere/do something, just do it or say no. No alternatives. Usually better to do it. Even if it turns out to be wrong, if you don't do as you're told by someone else on your team, they cannot rely on you for timings and generally teamwork becomes hampered and poor.


edit* this comic describes that first thing perfectly



[edited name=Kawe date=1333093054][/edited]

Vorte

[22:27] <Globox> I cry when I clean my left ear with a q-tip

delling

Now I run a tech website.

Grishnag

if you look at playdota and dont know what the icons are in the builds well here is a picture
"No matter where you go in life, Keep an eye out for Johnny the tackling Alzheimer patient" - Dr. Perry Cox
MAIM! KILL! BURN! BLOOD FOR THE BLOOD GOD! SKULLS FOR THE SKULL THRONE!

Pluug

Some icons are better looking in Dota1!


emo? >3

kawe

well there's only so much you can do with a set amount of pixels after all! I think the yasha and maelstrom icons are better in dota1, but prefer dota2 versions of the rest.

Pluug

I like Satanic, Scadi and a lot more better, but i guess they can use symbols like that since they belong to blizzard.


emo? >3

Karga

i compared every single one.
About %80 of the icons, Blizzard ones make more sense, they have style, they are basic in shape and also easy recognisable.
君に魔法をかけて蛙にしてやろう。 (i'll bewitch you into a frog!)

Ino

Apart from Skadi, I like all of Valve's icons more.

Grishnag

Quote from: Karga on April 01, 2012, 10:56:52 PM
i compared every single one.
About %80 of the icons, Blizzard ones make more sense, they have style, they are basic in shape and also easy recognisable.
anything you say should be taking with a grain of salt
"No matter where you go in life, Keep an eye out for Johnny the tackling Alzheimer patient" - Dr. Perry Cox
MAIM! KILL! BURN! BLOOD FOR THE BLOOD GOD! SKULLS FOR THE SKULL THRONE!

Karga

then.. Assuming that whenever you get me in your mind, when taking salt.. Something just seems weird.

It's not a "uhm i like this more" kinda thing.

Try it . Open a paint software, make a tick on the one you believe is better as design. An artistic eye might make things easier. But don't get me wrong,  it's not crucial. Let me explain a bit,
glossy shiny designs doesn't make a design perfect. Not in any aspect of design. But it's oftenly used for sure. Especially in advertisement industry.  A design must fit in the concept/environment. Any single component, should be looking like it's from the same world it belongs..
I see this rule applies to the Blizzard set, but i am not quite sure it applies to the Valve set.
While original Dota icons mostly use auras, little particles of spells in their icons, Valve uses oversaturated images to make the icons appealing. It works, but artistically not so cool.

Valve's character designs/animations are really flawless. But they could do much better with the icon designs. Anyway.. icons.. hah! not a big deal. The models, animations, emotes, and gameplay improvements will dominate!


PS. about attachment: i can'T believe i've done this
even if the Valve icon won, they still could be much better with a little more touch. I guess they were in rush during the design.
君に魔法をかけて蛙にしてやろう。 (i'll bewitch you into a frog!)