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 Dolby Axon: chat should exist in the game, not out of it



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May 13, 2009, 02:01:31 am
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Offline Karga

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Dolby Axon: chat should exist in the game, not out of it
« on: May 13, 2009, 02:01:31 am »
http://arstechnica.com/gaming/news/2009/04/dolby-axon-chat-should-exist-in-the-game-not-out-of-it.ars

can't wait to have this technology in the next generation MMORPG games.
Maybe a Diablo World or something else made by Blizzard.
« Last Edit: May 13, 2009, 02:25:53 am by delling »
君に魔法をかけて蛙にしてやろう。 (i'll bewitch you into a frog!)

May 13, 2009, 02:26:06 am
Reply #1

Offline delling

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Re: Dolby Axon: chat should exist in the game, not out of it
« Reply #1 on: May 13, 2009, 02:26:06 am »
Wow, very cool.

If I get surround-sound headphones...
Now I run a tech website.

May 13, 2009, 02:58:59 am
Reply #2

Offline Daekesh

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Re: Dolby Axon: chat should exist in the game, not out of it
« Reply #2 on: May 13, 2009, 02:58:59 am »
Sounds cool.  Don't think it'd work in a raid situation, though... We have enough problems hearing people stuck half way across the room in a Constrictor Tentacle, without the sound having to get through Yogg-Saron's fat arse.
Moo

Itkovian
Daekesh
Caladan
Hetan


May 13, 2009, 03:28:33 am
Reply #3

Offline delling

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Re: Dolby Axon: chat should exist in the game, not out of it
« Reply #3 on: May 13, 2009, 03:28:33 am »
'Speak up, there's a tentacle in the way!'

'Mpfmfmfmmmm!'

'What? You're constricted now?'
Now I run a tech website.

May 13, 2009, 08:42:25 am
Reply #4

Offline Gaeios(Graxlos)

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Re: Dolby Axon: chat should exist in the game, not out of it
« Reply #4 on: May 13, 2009, 08:42:25 am »
Quote
but hardcore players may simply dump the feature to add a tactical advantage.
its not for raiding but it seems really fun, its probably more for a gamle like L4D where it could make it even more realistic and scary.

Bears like alts!


May 13, 2009, 12:04:20 pm
Reply #5

Offline Goza

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Re: Dolby Axon: chat should exist in the game, not out of it
« Reply #5 on: May 13, 2009, 12:04:20 pm »
Isn't it supposed to be quite shit? It doesn't support filtering, just alters the volume depending on the distance between targets. Occlusion is done the same way. Technically it's ~ EAX 2.0

Anyway the whole idea of a proprietary solution seems a bit superflous, I don't think it'd be a big problem for voice chat output just being fed into a game's sound pipeline. DirectX Audio etc

 

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