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 Mafia II - Story of the Iron Edge - Ship Deck



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May 30, 2011, 05:24:42 pm
Reply #180

Offline Hugman

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Re: Mafia II - Story of the Iron Edge - Ship Deck
« Reply #180 on: May 30, 2011, 05:24:42 pm »
Nice post Grish  8)

Though disgruntled pilots have reason to turn rebel.

May 30, 2011, 05:25:30 pm
Reply #181

Offline delling2

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Re: Mafia II - Story of the Iron Edge - Ship Deck
« Reply #181 on: May 30, 2011, 05:25:30 pm »
(Don't want to derail, but that was an amazing post, Grish, you big... roleplayer, you!)

Damn, both Shiftey and Hugman put forward strong cases for Kawe and Arches.
Now I have a home page.

May 30, 2011, 05:27:39 pm
Reply #182

Offline Grishnag

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Re: Mafia II - Story of the Iron Edge - Ship Deck
« Reply #182 on: May 30, 2011, 05:27:39 pm »
well the rebels ARE the reason i get drafted in to this military

##Support: Kawe

since he played a mighty fine game last time
"No matter where you go in life, Keep an eye out for Johnny the tackling Alzheimer patient" - Dr. Perry Cox
MAIM! KILL! BURN! BLOOD FOR THE BLOOD GOD! SKULLS FOR THE SKULL THRONE!

May 30, 2011, 05:28:13 pm
Reply #183

Offline Eetion

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Re: Mafia II - Story of the Iron Edge - Ship Deck
« Reply #183 on: May 30, 2011, 05:28:13 pm »
Since it is day one, and there is no basis whatsoever proving someone is or isn't rebel, I would rather go with someone I have seen to be useless to the Empire. If he is Imperial, and he hangs, well then we can use the data on who contributed to getting him hanged, to help sort out our rebel suspects.

Arches doesn't play intelligently as a green. He jokes around and confuses people, and then wonders why they all suspect him, which, if he is Imperial, is counter productive.

I strongly agree with what Hug is pointing out here, losing him might be for the greater good if he turns up as Imperial.
I think I was born to tank.
Eetion/Fred/ET

May 30, 2011, 05:29:42 pm
Reply #184

Offline Eetion

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Re: Mafia II - Story of the Iron Edge - Ship Deck
« Reply #184 on: May 30, 2011, 05:29:42 pm »
well the rebels ARE the reason i get drafted in to this military

##Support: Kawe

since he played a mighty fine game last time

I'm still of the belief that it is too weak of an argument that "kawe played well last game" to elect him Captain.
I think I was born to tank.
Eetion/Fred/ET

May 30, 2011, 05:31:03 pm
Reply #185

Offline Yoica

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Re: Mafia II - Story of the Iron Edge - Ship Deck
« Reply #185 on: May 30, 2011, 05:31:03 pm »
True Et, but with limited knowledge decisions need to be based on something.

May 30, 2011, 05:33:55 pm
Reply #186

Offline Archz

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Re: Mafia II - Story of the Iron Edge - Ship Deck
« Reply #186 on: May 30, 2011, 05:33:55 pm »
Quote
Arches doesn't play intelligently as a green. He jokes around and confuses people, and then wonders why they all suspect him, which, if he is Imperial, is counter productive.

If I were mafia, you really think that I would stir up some heat on the very first day? Every argument to lynch me I've heard is just "buhu he played bad the first game, let's kill him" and frankly you are either retarded or a mafia trying to score a early kill and hoping it won't come back to you.

Pay close attention to the votes, if all the mafia vote for the same person, they are likely to get a lynch since we no longer need the majority

May 30, 2011, 05:39:38 pm
Reply #187

Offline Eetion

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Re: Mafia II - Story of the Iron Edge - Ship Deck
« Reply #187 on: May 30, 2011, 05:39:38 pm »
With limited knowledge Yoica, i see Vdti as a relatively safer choice of election than Kawe.
See it like this.

All the imperials are a card of the 13 cards in a suit.

A strong player (could be Kawe) is thought of as an Ace.

Why elect someone who is already at the top lvl of the deck to be more powerful, when he is already a strong asset to the team. When the reasons of doing this is "He played well last game" is the actual only one.

Instead elect someone that you aswell based on this small amount of knowledge can believe is part of the Empire, so that we can get a 2nd Ace should Kawe be either manipulating or shot dead. Spreading the Aces is better than focusing on having 1 trumph card should it be eliminated.
I think I was born to tank.
Eetion/Fred/ET

May 30, 2011, 05:39:58 pm
Reply #188

Offline Doomslay

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Re: Mafia II - Story of the Iron Edge - Ship Deck
« Reply #188 on: May 30, 2011, 05:39:58 pm »
All these people that are early jumping onto arches is pretty worrying. Keep an eye on early voters, its pretty easy to get people off your trail if you start shouting someone's name and everyone joins in.



doomslay/x/fs/y/z

May 30, 2011, 05:41:31 pm
Reply #189

Offline delling2

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Re: Mafia II - Story of the Iron Edge - Ship Deck
« Reply #189 on: May 30, 2011, 05:41:31 pm »
Archz -- the problem is that we can't trust you to play sensibly. It doesn't matter what colour you are if you're not reliable.

Imagine going to war, but you've got a crazy guy in your squadron who just can't keep his mouth shut. You either kill him yourself, or he shouts in the middle of the night and draws attention to your entire squad.

Greater good and all that!
Now I have a home page.

May 30, 2011, 05:43:15 pm
Reply #190

Offline Hugman

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Re: Mafia II - Story of the Iron Edge - Ship Deck
« Reply #190 on: May 30, 2011, 05:43:15 pm »
Pay close attention to the votes, if all the mafia vote for the same person, they are likely to get a lynch since we no longer need the majority

   Except that there is currently 21 Imperials to 6 Rebels. If all the Rebels vote for the same person, that would be retared, as it would cast suspicion on all of them. No more likely they will spread it a bit, maybe throwing 3 towards getting an Imperial lynch.

  While I am voting the way I am, based upon what I stated earlier, I am also watching if anyone comes to you defense Arches, as that will help me decide if you have any rebel supporters or not. If no one speaks in your defense, it could be likely you are Imperial. But that gets into heavy WIFOM.

Anyway, you have brought this upon yourself Arches, by your actions. Unless we can shake lose another, better candidate to be Rebel (which as I stated before, at this point, there is no reliable proof whatsoever), it makes sound logic, to go with what I stated.

May 30, 2011, 05:44:03 pm
Reply #191

Offline Archz

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Re: Mafia II - Story of the Iron Edge - Ship Deck
« Reply #191 on: May 30, 2011, 05:44:03 pm »
Fuck it, I give up. Good luck

May 30, 2011, 05:45:48 pm
Reply #192

Offline Palmar

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Re: Mafia II - Story of the Iron Edge - Ship Deck
« Reply #192 on: May 30, 2011, 05:45:48 pm »
Courtesy of Matt, who is both a gentleman and an awesome programmer, we now have an IRC bot that counts the votes for us.

It will only count properly formatted votes, so you better bloody do it right. Remember the bolded part and remember the hash tags.

You can check the current score on IRC using !mafia votes
Trolls are awesome!

May 30, 2011, 05:46:14 pm
Reply #193

Offline Hugman

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Re: Mafia II - Story of the Iron Edge - Ship Deck
« Reply #193 on: May 30, 2011, 05:46:14 pm »
Fuck it, I give up. Good luck

(Goes and grabs the "doing a Shiftey" stamp)

Its the first 24 hours of day 1.

Be less of a retard.

May 30, 2011, 05:46:24 pm
Reply #194

Offline shankski

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Re: Mafia II - Story of the Iron Edge - Ship Deck
« Reply #194 on: May 30, 2011, 05:46:24 pm »
Fuck it, I give up. Good luck

Modkill inc?

 

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